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Last update:11 May 2016

The radio tower is in the central part of the town.

Then, you will have to fight several more robots.

Talk toWallyfrom the broadcasting station, over the intercom and he will kick off the door.

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After you obtain the key, imply bring up the gate and mount theRepeater Unit.

TheTinkerin the room to the North-East is the problem.

The Slicers themselves are best if eliminated with missiles.

PC

After you enter the building, leave the party at the entrance.

Send a long-range character ahead, who will take the first shot atTinker.

The beginning of the fight wakes up the robots all around the room.

PC

If you were to stand in the middle, you would be surrounded.

Binhis in the armchair in the middle and she is the Tinker’s main argument.

The way to rescue the girl is to hack into the nearby computers.

PC

The big compute is the mainframe, where the remaining two control the robots and communications.

To free the girl, hack into themainframe computer and the one at the wall(the screenshot).

This way, Tinker will be unable to blow up the girl’s heart.

PC

If not, you will also have to face all of the remnants also.

Strike with everything that you pack (double-check that you do not hit Binh!).

If, however, you want to see the dialogue, send out one character only.

PC

If there still are any robots in the building, you will have to fight them.

Afterwards, rescue Binh and remember to takeTinker’s fingerwith you.

Then, you’re able to visitWallieat the radio station to tell him the good news.

PlayStation

Then, return to theCitadel.

Along your path to theCitadel, you will finally be able to deal with one unresolved matter.

You will receive an order fromVargasto get to thePrison.

Xbox

Once you return to the Citadel, reach its end and talk toGeneral Vargas.

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Nintendo

Wasteland 2