You start the game with one unit already deployed in the battlefield.

It is best if the start hand is cheap and mostly with units.

The number of your units is a key to success.

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from the majority of your units.

A good hand for a start has four offensive spells and cheap units.

Use the other cards in the form of cannon fodder, to protect your hero.

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Necropolis: Your cards are similar to those of your opponent’s.

Many of them are magic cards, which will help you deal with the enemy.

Haven: Start with a cheap hand.

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The attributes need to be raised as follows: 3-4-3, starting with might and ending with destiny.

Attack as soon as it’s possible for you to with whatever it’s possible for you to.

Heal your units with theblessing, but the poisoned units.

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In general, there is no huge bonus in the game for you to remove poison.

Counter-attack the stronger creatures by using theFire Shieldon the poisoned unit.

Necropolis: Another battle with a clone of yours.

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you’re able to try and mirror the opponents moves to get him cornered.

You start the game at a disadvantage, when it comes to deployment.

This will be easy to remedy, though.

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This will help you survive the initial phase.

At the beginning, make a run at use cards that will block the opponent’s attacks.

Use theCampfirecard to gain more cards.

Might & Magic: Duel of Champions

A good way to survive is healing one of the stronger cards.

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