It is very good if you have cards that meet both requirements.
After that, you may draw further cards.
Try not to use events.
Pay attention to the fact that the enemy only has 10 health points.
Thedevoted Sistercards should be used as cannon fodder to cover your hero.
Right after your magic attribute rises to 4, use theCyclone,Word of LightandSunburstto kill the enemy units.
Focus on killing all the units that are in the same row as yourRider.
Thanks to focusing on it, your rider will have no problems winning the match.
It is good to have, at the beginning, twoSuccubusand, at least, oneFirebolt.
Out of your statistics, raise might mainly, and venture to get the abovementionedSuccubusdeployed.
:Lingering Ghost,Lesser Shadow Elemental.
Thanks to these units, you incredibly outpower the enemy.
While poisoning the enemy with the ability of infection, the typical remnants will die out on their own.
Haven: In this round, it is not going to be that easy for you.
TheWord of Lightspell will often be capable of purging the battlefield of the enemy units entirely.
He will start to deploy one, or two, at a time.
give a shot to block the lines effectively and the threatening units (e.g.
in an exposed row), eliminate with spells.
Also, do not hesitate to use your hero’s ability and draw additional cards.
Inferno: A good hand to start with is a cheap one.
A hand where you will have the units of the cost not exceeding 2 resource units.

The Opponent will be laying down a lot of cards.
TheFiendcan help finish off the enemy units that are low on health.
Necropolis: Theoretically, you should experience no problems here playing the Necropolis.
It suffices here to attack with masses and keep raising the might attribute.
Focus on deploying mass units to secure all rows and forming the, so called, fortifications.
Inferno: Do not leave the passage to your hero open.
venture to use theFire Boltandfire Ballspells to kill as many enemy units as possible.
To an extent, you will be fighting a clone of yours here.
While fighting, do not take a stab at attack or defend too much.
Just do whatever you might to prevent the opponent from launching a good attack.
Defend every possible row and lay down cards that are comparable to what your opponent uses.
This battle may take long but, only with your discernible advantage.
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