Now send the troops south to occupy the resource point located there.

Then start constructing the generators at the captured point, and order theGretchinto build aListening Postthere.

You should also remember to collect all the Scrap that you come across when moving your army.

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The Killa Kan is an Ork ranged unit, that launches rockets at great distances.

Now head north and then to the west to reach the next resource point.

Capture it and build the necessary structures there, then head west to find a big pile of scrap.

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Recruit the unit that suits you best and use the smaller pile of Scrap to improve it.

Once you get there, you just have to keep going east, eliminating enemy forces on your way.

You then have to eliminate some additional Ork troops so that the enemy elite will appear again.

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Concentrate your attacks on Zappnoggin, and after a while the enemy will surrender and join your side.

Additionally, itwill also be possible to summon the recently defeatedWeirdboy Zappnoggin.

In addition, he is good at fighting at a distance, dealing quite substantial damage.

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Summon him and start building up the base.

You also need to build additionalWaaagh!

You will need to build a total of 5 Waaagh!

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Your base will soon be attacked by several waves of hostile Orks that will come from the south.

Both ways can be equally effective.Your goal is to repel a total of 3 enemy waves.

Towers just before each assault.

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When you defeat all three waves, this objective will be completed and you will receive a new one.

The entrance to Wazmakka’s base.

As with Zappnoggin, you must follow the signal indicated at the top of the screen.

Warhammer 40,000: Dawn of War III

You must now defeat the enemy leader,Wazmakka.

Annihilate any nearby enemy troops, then focus on the elite opponent.

The enemy will occasionally summon a small group to help, but they do not pose a greater threat.

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