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Last update:31 December 2018

The Greenskins' campaign ends with a battle for the town.

This is also the final confrontation with Serith.

You start near the northern gate of Arradan(1).

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Your army is well-positioned and prepared for the large hostile army.

Serith starts a little to the north (2) - he is guarded with a special dome.

He will also summon units for 7-8 turns.

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After that, the dome will disappear making Serith vulnerable to attacks.

you might also use a small trick - send a weak unit, i.e.

Wolves when you notice that Serith is about to summon allies.

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If at the end of the turn these units will stand near Serith, he will summon fewer allies.

He will summon only as many units as there are empty tiles around him.

This is also a good way of slowing down enemies attacking from a given direction.

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Let the enemy come as close as possible and then eliminate them by using Battle Mages (4).

As always, use Shamans to strengthen units fighting in the first line.

Use all your heroes to counterattack.

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Eliminate all enemy units before you proceed with the final assault.

Gather up all your units outside of Serith’s range (5) before you attack him.

Order Shamans to cast Shields on all your heroes.

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If you attack with all 4 heroes, you will need two turns to defeat Serith.

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