While in Eden Tower, take a look on the transport pod located to the right.
You should use it and upgrade your companions, as a tough boss -Victor- awaits behind the gate.
Victor is the most powerful enemy you’ll ever meet in the game.
Victor is a huge AP-3 with an unusual frame.
But Victor is much more aggressive and less predictable.
You should also notice that this is the only enemy whose core cannot be removed.
you gotta fire at him until he falls.
Remember about changing the color of the ammo according to his current palette.
Additionally, he will create a shield around him, powered by summoned robots.
To wear it down, it’s crucial that you destroy all the enemies.
If you were successful, Victor will be stunned for a few seconds.
Track his current color to maximize damage dealt before he gets back to normal.
A short cut-scene awaits after defeating the boss.
Once the cut-scene is over, you oughta follow the path before you to reach the top.
The gate opposite to you requires twenty prismatic cores.
To continue, you should probably gather more.
Each of the floors is an arcade sequence being a test for your abilities.
The first floor contains narrow platforms containingCorebyte Rollers.
There is a place where you might rest and a checkpoint approximately every second obstacle.
The balls deflect the lasers, giving you a small window of opportunity to get further ahead.
Here, an encounter with continuous waves of more powerful enemies await you.
You’ll mainly encounter colored K-9s and SP-DRs.
The following obstacles will require much more control over Joule’s jumps.
To avoid the ball, you’ll need to dodge them by jumping outside of the path.

The encounter itself hasn’t been changed at all.
Remember to attack the flying enemy from below or from the back.
When you cross them, you’ll find yourself in a huge room leading to the next floor.
Take notice that there is a transport pod to the right from the stairs.
This floor will check your fly abilities and usage of energy rings.
Once you pass through a few obstacles, you’ll reach another arena.
This time, your enemies will includeFL1-Rand disarrangedCorebyte Lattice.
Then, multi-colored FL1-R will attack one at a time.
Once you defeat the last enemy, the arena will be unlocked.
The next obstacles are in form of energy barrier that switch between each other in short amounts of time.
Again, you’ll need to jump through the rings and avoid hitting the wall.
Additionally, each wave will contain additional danger - explodingThumper Corebytes.
Once you defeat all the enemies, a last arcade element of this floor awaits.
Take notice that there is ared audiologright near the edge, on the left side from the entrance.
The next room contains a transport pod under the wall on the right.
IF you have 30 prismatic cores it’s possible for you to continue to floor three.
The next floor will mainly test your reflex.
You have to jump between disappearing platforms.
Throughout many waves, you’ll be attacked by different variants of K-9s andCorebyte Caterpillar.
The next arcade sequence will require jumping between platforms moving in a circle, with every second one disappearing.
The last of them will ascend, so move cautiously, as to not end your flight under them.
The next arena should contain mainly SP-DRs.
The next arena houses three waves of three SP-DRs.
Aside from them, you’ll also encounterFloaters, and singularCadres.
The first floor is the pre-ultimate one.
You will face an arcade sequence, and it’s the shortest floor of all.
Additionally, the party will be joined by a few types ofAP-3s.
Only the area with round platforms with barriers is a new challenge in relation to previous tasks.
Now make a jump-sprint-jump combination to reach the energy ring.
There is a place to rest a bit further, and the next arena.
This arena contains low walls with energy barriers moving between them.
As a result, you should keep to the center or the edges of the arena.
Your enemies include K-9s and SP-DRs, with one FL1-R in the penultimate wave.
Fifth floor is the last one on which you will have to face arcade sequences.
While on the arena, take notice that the low walls often change their location.
Use them as a cover if your health level falls drastically.
You’ll face K-9s, SP-DRs, and T8-NKs.
Then, stable, quite big platforms will travel around the circle, and two laser layers above them.
The third variation are the small platforms that have three layers of lasers flying above them with different speeds.
After that, you’ll have to jump between rotating squares, suspended below a huge barrier.
Once you clear all those obstacles, another arena awaits you.
On this arena, you’ll face numerous K-9s and Caterpillars.
The last arcade sequence will feature moving walls and platforms.
Their back is the weak point.
As previously, if your health level falls drastically, hide behind one of the walls.
The last arcade element requires a lot of precision and patience.
Then, carefully jump between the laser beams, especially that their placement can be misleading to the eye.
Once you enter the last room, you’re free to return to Crawler and upgrade your companions.
Victor is alive… and he is bigger and meaner than before.
The fight will begin after the cut-scene.
Focus on attacking Victor, and let your companion deal with his helpers.
Don’t forget to wait through the credits to find out what happened to Kai.
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