From time to time, in flat area, groups of skyscrapers may be spotted.

Part of the flags is surrounded by fortifications, however capturing such points is not a big problem.

Infantry role is minimized here.

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That’s why snipers won’t find many targets.

Analysis:Greencircle in the south surrounds three flags.

It is the region of first confrontation in the round.

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[1]is the only place, where large groups of infantry fight.

Attacking northern and eastern terrain from there is really comfortable.

However, that point can be captured only by infantry and it’s difficult to hold it for long.

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Main bases with armored and air vehicles are situated in points[I]and[II].

Moreover, they have to defend the eastern spawn point situated close to PAC main base.

Opponent will attempt to get through the frontline in a recon or air transport vehicle.

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These squads will have to move from one spawn to another and regain control of them.

Air machines and the Commander should make their job easier.

If the round ends in such circumstances, it means a total victory.

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It is necessary to assault spawn points in the western and northern part in the same time.

This can be done by getting through in a recon or air transport vehicle, filled with soldiers.

Capturing EU main base and other important flags is the key to success.

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This will lead to cutting Europeans from heavily armored reinforcements.

Final finishing off consists in capturing every single flag, which will decrease the amount of EU tickets.

Commander should send supplies to friendly tanks and battlewalkers as often as it is possible.

Battlefield 2142

Titan mode:

Titan mode map doesn’t differ much from the Conquest mode battlefield.

The only difference can be spotted in northern area, marked by a green rectangle.

There’s only one missile silo, which belongs to EU nearly all the time.

Europeans may move their Titan towards it, there’s no danger.

Fights take place near silos 1, 2, 3 and 4.

That’s why PAC should left the Titan in the main base, just for safety.

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