guides

Last update:18 October 2016

You will obtain information on factions after you find the first village.

Usually, this depends on which faction you are playing as.

In the case of theNecrophagesonly combat and later restoration make sense.

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Bribery is usually the cheapest and the quickest of options.

The price should be much lower then.

The more (not destroyed) villages of a given faction you have, the better the bonuses.

PC

For example, three Kazanji village increases the production ofprestige pointsin all cities, by 15%.

you’re able to assimilate factions that do not have their villages rebuilt.

The fact of conquering them is sufficient to assimilate them.

PC

The additional 5% to food production, times 0 villages, gives 0 bonus points.

Which makes bribery, or talks, better, in the long run.

Bonuses are active for all cities or units, depending on what they concern.

PC

Additionally, you receive the option to produce units of that faction.

it’s possible for you to only assimilate one faction.

Another one requires theNative District(the third era).

PC

Another criterion are the units.

If you do not have ranged units or cavalry, minor factions can help you make up for that.

Some of them are so strong that they can well replace the units of the playable factions.

PC

If they counter attack, they wound more than one unit.

To learn the details, see the description of theSweep Strike Backability.

Faction

Bonus per pacified village

Unit

Kazanji

+5% to the production ofprestige pointsin city.

Endless Legend

has high attack and speed value and he can wound several units at a time.

Unfortunately, the rest of his statistics are low, especially the number of health points.

Urces

Increases the cost of building production by 5%.

His statistics are quite high and while attacking, he wounds the unit behind the one that he attacks.

Just like the minotaur, with appropriate equipment becomes a demanding opponent.

Sisters of Mercy

+0.1 regeneration points to an unit’s health.

He can shield an ally from poisons and diseases, and it fights well against infantry.

He also has high statistics, with the exception of speed and health points.

With appropriate equipment, she should be useful in the battlefield.

Jotus

+0.5 to range of vision on armies.

Can counter-attack twice his initiative, attack and speed are high.

Unfortunately, his range is limited and both his defense leave much to wish for.

Erycis

+0.5 movement points on armies.

Has lots of health points, decent attack and good speed.

While attacking it wounds all of the enemy units around, which makes it a perfect unit when surrounded.

Unfortunately, the rest of statistics are not as good.

Silics

+0.5 to resource mining in city.

High on health points, good attack, poor defense, the rest of the statistics are low.

Delvers

+5% toDustproduction in city.

High on attack and on initiative.

Bos

+5% to food production in city.

He is quick and can attack the units next to the target.

Can counterattack twice and has high statistics.

With appropriate equipment, it is a valuable unit.

Haunts

+5% to science production in city.

Wounds the units neighboring the target and is resistant to poisoning.

Has lots of health points and high attack value.

Apart from that, incapable of scoring critical hits.

Ceratan

+5% to defense on units.

The downsides are low defense and initiative.

Gauran

+5% to health points on units.

Has high statistics, resistant to slowing down, resultant from winter and deals higher damage to cavalry.

One of the best units.

With appropriate equipment, it becomes the bane of enemy units.

Hurnas

+5% to attack on unit.

Very high attack, moves faster in the battlefield and has no problems marching in winter.

With good equipment, he is worthy being given a shot.

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