guides

Last update:11 May 2016

Mercenaries are the only units available to the Arabic side of the conflict.

It means that you will have more numerous, though weaker, armies at your command.

There are 10 different mercenary units in the game.

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Those are:Slave,SlaveDriver,ArabianArcher,HorseArcher,OilPotThrower,Healer,ArabianSwordsman,WhirlingDervishandSassanidKnight.

Mercenary units are hired at aMercenaryPost.

Cost: 5 gold

The cheapest unit available at the Mercenary Post.

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Alone, Slaves can’t do anything - their nonexistent durability makes them die from a single attack.

The reason is simple - they are able to set fire to buildings.

However, he has a very interesting special ability - Buff Units.

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Cost: 18 gold

The equivalent of an Archer from the Crusader side.

Additionally, Arabian Archers (like Archers and Rangers) have a special ability called Volley.

It allows them to fire upon a specified area until the order is canceled.

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Unfortunately, this unit has more flaws than good points.

First things first, lack of armor penetration.

It does almost zero damage against heavily armored units, making this unit effective only against weaker ones.

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The second one - firing range.

The last and the most important thing is their durability - or lack of thereof.

Cost: 50 gold

An interesting, but quite dangerous unit.

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This unit has a couple of flaws.

Definitely one of the most original units in the game.

Healers lack any combat ability, they cannot attack any units or buildings.

Stronghold: Crusader II

Instead, they have a special ability called Healing Radius.

It allows the Healer to restore lost health of a unit in his close vicinity.

Healers are not suited for sieges.

There are couple of reasons behind that.

Cost: 60 gold

Arabian Swordsman is the Crusader counterpart.

A very useful unit, but not because of its combat ability.

The effectiveness of this unit lies in its special ability - Stealth.

They can enter stealth again if they are able to get away from the enemy.

Their stealth ability would be nothing without their another ability, which allows them to climb enemy walls.

Their best purpose is to sneak past enemy defenses.

This is due to their special ability - Area Attack.

Another ability of Dervishes is the Sprint attack, the same available to the Macemen.

Cost: 300 gold

Without a doubt the most expensive unit in the game.

Additionally, it’s the fastest unit available, as they are mounted on horses.

Their mobility is further increased because of the Sprint Ability - the same as with Macemen and Whirling Dervishes.

There are two major drawbacks to this unit - the first one being the absurd recruitment cost.

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