snag the bottle from the inventory and start aiming.

Throw the bottle so that it lands near theguardand diverts his attention.

Wait for theguardto turn and walk to see about the strange noise.

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Then, walk forward and take the dark passage to the right of the main path.

Remain here, for a few moments, and wait for theguardto complete his beat.

Approach the locked gate and climb onto the crate to the right of the gate.

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First of all, turn your attention to theopponentwith the torch, who is much more of a threat.

Jump down onto the yard when this person walks away and go right.

Walk around the otherguardand locate aWater Arrow.

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I recommend that you use it to put out fire in the center and hide (e.g.

in the nearby wardrobe) to wait through the commotion.

Now go towards the chest, open it and collect aPile of Coins - 20+5G.

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Continue along your path towards the roof, where there isErinwaiting for you.

Run up and jump to grab the rope, and start climbing up, to the very top.

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Thief