Not useful since you’ll want to prevent your enemies from reaching your base.

This is an useful character, so you should consider summoning him.

Burning Fury (Level 2)

This technology upgrades your most useful units - Conqueror tanks.

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They receive a new ability - Energy Vortex.

Quite useful, so you should consider reaching the second level of this technology tree.

Immolation (Level 2)

This is a useless technology, at least in my personal opinion.

PC

You don’t need it, unless you’re a rookie player.

Buying this technology allows your Matter Engine buildings to activate self-destruct feature.

Molecular Instability (Level 3)

Acquiring this technology grants your Peacebringer units with a new ability.

PC

You won’t be using them too often, so you may as well ignore it.

Phoenix (Level 3)

This is also a poor technology.

Piercing Gaze (Level 4)

This is an upgrade for the Oracle building.

PC

Acquiring this technology increases the chance of sending a deadly ray which damages your enemy.

I would recommend spending a research point of something else.

Burst Threshold (Level 4)

This is an interesting choice.

PC

Having this technology increases the duration of your superweapon attack by 100%.

As a result, you should consider unlocking this first level of the Dark Matter branch.

Advanced Dark Matter Amor (Level 1)

Your structures receive a much better armor.

PC

The effects are visible only if you’re using the Dark Energy mode (for obvious reasons).

I’d strongly recommend that you consider summoning her to the battlefield.

They receive a new ability which allows them to “push back” enemy units.

Xbox

Area Denial (Level 2)

This is an upgrade for the mines used by Figment units.

Facilitated Growth (Level 3)

You will receive a very good bonus for the Inquisitor units.

It’s important, because they can’t leave the ground in the Dark Energy mode.

Universe at War: Earth Assault

Instead, they can increase the regeneration process of DMA shields.

Dark Matter Affinity (Level 3)

This is an interesting technology.

I’d strongly recommend choosing this bonus.

Dark Embrace (Level 4)

This is a very similar technology to Burst Threshold.

The main difference is that the Dark Matter version of the superweapon is improved.

It can stay active for a longer period of time and it heals your units.

BALANCE BRANCH

Stationary Revelation (Level 1)

Useless technology, at least in my personal opinion.

Line of sight for your structures is increased by 25%.

Methods of Deception (Level 1)

This technology is also one of the least useful ones.

Your Sentry units are invisible to enemy radars and your Seer receive an additional bonus to protection.

Reconstruction (Level 2)

An interesting technology.

Your Architect is able to reconstruct the vehicle for Avenger.

Stasis (Level 2)

This is an interesting ability, reserved only for Inquistior units.

Affected units (friend or foe) become unavailable to everyone else.

This means they can’t be attacked, moved or injured.

Unlocking this option allows your Matter Engine buildiungs to feed on nearby enemies.

Cleansing Energy (Level 3)

A very useful technology.

Unlocking it allows you to heal available units from all side effects while switching between available matter modes.

Energy Stream (Level 4)

This is also an interesting achievement.

Matter Engine buildings start gathering 50% more energy.

Shadowed Perception (Level 4)

You shouldn’t be too interested in this bonus.

Your Seer is capable of hiding buildings and units which are located around him.

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