you’re free to collect it without having to use any gadgets.
Start off on a higher vantage point and glide towards the weakened wall to get to destroy it.
You may take the secret.
Step on a green pressure plate and then activate the batmobile remote to deattach the power winch.
You may now use the line launcher to avoid all of the red pressure plates.
The trophy is inside an opened cage to the left.

4Trophy 4The trophy is inside the Trade House building.
Locate a weakened wall to the left of the main entrance to this building.
Start gliding towards it with a plan of breaking through the wall to get to the secret.

5Trophy 5The trophy is inside one of the ruined buildings near the water.
you’re free to collect it without using any gadgets.
6Trophy 6You can’t reach the batmobile until you’ve destroyed one of the military checkpoints.

Find a generator and charge it using the batmobile’s power winch.
Exit the batmobile and use the voice synthesizer on Riddler’s robot.
Order the robot to move to the right and to step on a pressure plate.

You may now grab the trophy with your batclaw.
8Trophy 8Reach the large skeleton building with a Gotham City Trains neon sign.
The trophy is one of the floors of this building and it’s accessible to everyone.
10Trophy 10Find a pulsating sign, activate the forensics scaner of the batmobile and start following the question marks.
They will lead you to a hatch and you must use your grappling hook on it.
Enter the batmobile again and start following the question marks for the second time.
You must get to a round green sign.
Destroy it to uncover the trophy.
11Trophy 11The trophy is inside a small cage and there’s one of Riddler’s robot nearby.
Place Batman on the left pressure plate and use a batclaw to grab the trophy from a distance.
12Trophy 12The trophy is under a huge steel ramp.
you might collect it without having to use any gadgets.
13Trophy 13The trophy is in a locked cage on the wall.
Reach this area with a batmobile and use its power winch on an interactive panel.
Pull out this panel to uncover three question marks.
Finally use a batclaw to grab the trophy.
14Trophy 14Use the remote electrical charge on a generator near the water to unlock an entrance to a building.
Here you must throw a batarang at a question mark to block a nearby sentry turret.
Collect a trophy and notice that Riddler’s robots have appeared.
Throw a remote controlled batarang at the question mark.
Once the robots have been destroyed use the remote batarang again to block the turret’s line of sight.
15Trophy 15The trophy is in an area which it’s possible for you to access without any problems.
You’ll find it near a mattress and a flaming barrel.
16Trophy 16Find a hitch and use the batmobile’s power winch.
Pull out a fragment of the wall and head inside the building.
There’s a cage with a tropy here.
Stand on a pressure plate and grab the trophy with a batclaw.
This action will trigger a trap and you must act quickly to prevent being crushed.
18Trophy 18You can’t reach the batmobile until you’ve destroyed one of the military checkpoints.
The collectible is inside a building, behind a weakened wall.
Destroy it with the car’s weapons and go get the item.
19Trophy 19Find a pulsating sign, activate the forensics scaner of the batmobile and start following the question marks.
They will lead you to a building under construction.

Destroy this part of the wall to uncover the trophy.
20Trophy 20Find a room with robots in the underground area.
Use your voice synthesizer on one of the robots and order it to stand on a pressure plate.
Go to the newly unlocked door with your batmobile and destroy a weakened wall.
You may now enter the building and use a ventilation shaft to reach the room with robots.
Destroy all the machines and grab the trophy with a batclaw.
21Trophy 21The trophy is inside the skyscraper and so you can reach it you must destroy a weakened wall.
22Trophy 22Read the [2456, 2663] coordinates when you get to the cage with the trophy.
They will lead you to the southern wall of the GCPD Lockup in Bleake Island.
Use a power winch there to turn on a generator.
23Trophy 23Go to the roof and find a cage with Riddler’s robot.
Begin by hacking a sentry turret using a remote hacking unit.
Hack the sentry turret again (it only lasts 30 seconds) before you kick off issuing new orders.
Once the robot has left the electrified cage attack it and get the trophy.
Once the sphere has reached the exit leave the batmobile and approach it to collect the reward.
Locate this wall and glide towards it.
27Trophy 27The trophy is on one of the floors of the ruined building.
you could collect it without having to rely on gadgets.
28Trophy 28The trophy is inside a small building located near the entrance to port Adams.
29Trophy 29Find a cage in the port with a large group of Riddler’s robots.
Get rid of all the robots and then collect the trophy from the cage.
30Trophy 30Find a cage with the trophy and read the [3258, 2136] coordinates.
They will guide you to a large metal structure in the Miagani Island.
confirm to use a grapnel boost along the way (look for antennas, cranes and large buildings).
Use a batclaw immediately after you’ve landed near the trophy.
31Trophy 31Find a large cage with the trophy and start pulling out metal objects using a power winch.
They will be sliding back in so you must hurry.
After you’ve pulled out all three objects leave the care and throw a remote controlled batarang.
You may now enter the cage and pick up the collectible.
32Trophy 32The trophy is on a large metal platform near the water.
you’re able to take it without using additional gadgets.
1Riddle 1Check under the airships, near the water.
You should be able to find three bandits murdered and left for display by a serial killer.
Locate a manor in the distance - zoom in the view on it and perform a scan.
3Riddle 3Find a manhole on the street and use it to reach the underground areas.
Enter a room with a calendar on the wall and perform a scan.
4Riddle 4Explore the underground areas.
There’s a door leading to a nearby building and you must use it.
Stop after reaching a very small area with a poster and a lot of candles - scan these objects.
5Riddle 5Check the underground areas to locate a church and a small graveyard.
Inspect all of the walls of the church to find a Saint Dumas tomb.
This is what you must scan.
6Riddle 6Check all of the walls of the designated skyscraper.
You must find and scan a large Goth Corp logo.
7Riddle 7This is a very simple riddle.
Get to the Penguin’s destroyed residence and scan the Cobblepot Manor sign found above the main entrance.
8Riddle 8Reach the area of the port with a lot of containers.
Find an opened upper container and head inside.
Here you must use a batclaw to launch the crate.
Finish the riddle by scanning the contents of the crate.
33Trophy 33Find the Pretty Dolls Parlor.
you’ve got the option to visit this location assuming you’ve completed The Perfect Crime side mission.
Check one of the corridors near the entrance to find a shaft.
Use it and then disperse explosive gel on a weakened wall.
You may now enter a room with the trophy.
9Riddle 9Find the Pretty Dolls Parlor.
you’re free to visit this location assuming you’ve completed The Perfect Crime side mission.
On this page of our guide toBatman: Arkham Knightwe have prepared a map of Founders' Island.
The map shows all the secrets and collectibles that can be found in this district of Gotham.
The above screenshot presents the map ofFounders' Island, i.e.
one of the three main areas withinGotham city.
you’re able to visit the isle since the beginning of the game.
What you’re able to find there, among others, areArkham Knight Headquartersandmetro tunnels.
Apart from that, it’s possible for you to examine twoStagg Blimps.
All of the additional areas have their own maps that you could find in separate chapters of this guide.
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