you might collect it without using any gadgets.
2Trophy 2The trophy is inside one of the buildings.
Find a big entrance to the building and head inside.
you’ve got the option to obtain the trophy without using gadgets.
The only way to destroy this wall is to use the batmobile.
Use the batmobile to get to a road leading to the ACE Chemicals factory.

Stop to the west of the collectible and face the weakened wall.
4Trophy 4The trophy is inside a large cage with an electrified floor.
Order the robot to enter the cage, to get to the trophy and to pick it up.

Remove yourself from the machine’s field of vision and order it to leave the cage with the collectible.
You may now attack the robot and take the trophy.
5Trophy 5You must reach an area with two containers.

Use a batarang on the left question mark so the containers will be raised.
You may enter the building and use the batclaw to get the trophy.
A group of robots will appear near the exit.

Don’t attack them and instead throw a remote controlled batarang.
Make the batarang leave the building and turn it around.
Hit the right question mark so that the containers will drop and destroy the robots.
6Trophy 6Find a pulsating button and activate the forensics scanner of the batmobile.
Start following the green question marks and they will lead you to to a base of the bridge.
Remain in the batmobile’s battle mode and circle the building to reach the bridge.
Continue following the question marks.
You’ll reach two towers and examine the part of the structure which combines them.
Shoot at the green area and use a grappling hook to reach a hole in the wall.
7Trophy 7The trophy is inside a compartment in the building’s wall.
Stop your batmobile nearby, find an interactive hitch and use the power winch to pull out the container.
You may now exit the batmobile and get the collectible.
8Trophy 8The trophy is inside a small cage mounted on a wall.
Attack three robots found on the roof.
Once they’re neutralized use a batarang on a green question mark so that they’re repaired.
Take part in a new battle and then use the batarang for the second time.
Deal with the robots one more time and you’ll kick off the cage.
9Trophy 9The trophy is in a cage on the building’s roof.
Uncover the [1665, 3171] and go there to find a fuse box.
You must activate this box using the batmobile.
Use the power winch on the fuse box.
Keep launching Batman along the way to maintain high flight speed.
10Trophy 10The trophy is inside a large cage with an electrified floor.
Order the robot to enter the cage and to destroy a nearby sentry turret.
Hack the other turret yourself using the remote hacking machine.
Now you must order the robot to pick up the trophy and to bring it outside the cage.
Defeat the robot and collect the item.
11Trophy 11The trophy is inside a locked cage.
Enter the batmobile and use its power winch on an interactive object.
Pull this object and then exit the car.
The next step is to use a remote electrical charge on the upper generator.
Once the generator is activated the cage will open.
13Trophy 13The trophy is under one of the wooden platforms located near water.

14Trophy 14The trophy is inside a building.
Park the car inside the building and use a grappling hook to reach the upper balconies.
15Trophy 15Get to the underground area of the Panessa Studios and use a power winch on the fuse box.
Get to the next area and connect the batmobile to a generator so that charge the vehicle.
Activate the EMP pulse and catapult Batman.
You may now use the batarangs on the green question marks and the batclaw to grab the trophy.
Glide towards this wall (start on a nearby roof).
Batman should destroy it upon coming in contact with it.
Keep driving on the roofs (be careful not to fall!)
until you reach the wall.
Use the batmobile’s weaponry to destroy it.
18Trophy 18The trophy is in a cage on top of a small glass tower.
Enter the batmobile and use a power winch at the base of the tower.
You must now start moving the batmobile left or right.
Doing this will result in glass elements of the tower to change their positions.
19Trophy 19The trophy is inside a cage on the wall.
Sneak up on a robot found in this location (don’t let it see you!)
and order the machine to stop on the right pressure plate.
Once this is done place Batman on the left pressure plate.
You may now face the collectible and use your batclaw to grab it.
20Trophy 20The trophy is an easy to find area under the bridge.
You’ll find it on a crate next to a deck chair and a tv.
21Trophy 21The trophy is at the base of the lighthouse.
22Trophy 22The trophy is inside a large cage.
Once you’ve arrived here use the batmobile’s power winch to pull a metal object.
Disperse explosive gel on this object and then push it back inside.
You may now detonate the gel.
23Trofeum 23The trophy is in a sphere found in an inaccessible labirynth on the wall.
Use the batmobile’s power winch here on an object that essentially works like a launcher.
Release the power winch when you’re ready.
If you’ve succeeded the sphere will reach the right exit.
If you didn’t modify the strength of the launcher and have another go.
24Trophy 24The trophy is behind the grating.
Once you’ve arrived here use a batarang on a question mark and enter a new room.
Activate the batmobile remote and once you’re controlling it using its power winch on the left hitch.
Return to playing as Batman and proceed to the middle room.
Now use the batmobile remote again and then a power winch on the right hitch.
You may now collect the trophy while playing as Batman.
25Trophy 25The trophy is in a room inside the tower.
You’ll find it on a table and you could pick it up without using any gadgets.
26Trophy 26The trophy is inside a locked cage on the roof.
Read the coordinates [3496, 2540].
Go to the Miagani Island and find a fuse box.
Use the batmobile’s power winch to give energy to the fuse box.
You must now return to the trophy in less than 45 seconds.
Use the boost feature along the way and catapult Batman when you’re close to your destination.
Glide towards the roof and pick up the trophy before the cage closes again.
27Trophy 27Once you’ve reached the designated area look for a weakened part of the ceiling.
Use your batmobile’s cannon to destroy it.
You may now exit the vehicle and use the batclaw to grab the trophy.
28Trophy 28The trophy is inside a cage mounted on a wall.
Start by using the batmobile’s power winch on a generator.
Quickly exit the vehicle and start using your batarangs on the question marks.
You must hit a dot of each question mark when it’s inside a green circle.
Perform five successful hits in one attempt to initiate the cage and grab the trophy using a batclaw.
30Trophy 30The trophy is in the tunnels located under the island.
Reach a larger area and explore the room in the upper level.
31Trophy 31The trophy is inside the building, but there’s a weakened wall nearby.
Use it to your advantage - glide towards the wall so you can break it upon contact.
Fly towards the opened doors of the container.
33Trophy 33Stop the batmobile on a large pressure plate.
The objective of this puzzle is to start firing at the lit green question marks before they’re deactivated.
Once you’ve managed to complete the entire sequence a cage with the trophy will open.
Grab the collectible with your batclaw.
34Trophy 34You must reach a pulsating button.
Begin to the south-east and use a ramp found near the lighthouse.
Start driving on the rooftops and use a power winch to get to the ledge with the button.
Activate the forensics scanner for begin following green question marks (you must go back down).
They will lead you to a round sign located under the bridge.
Use your cannon on it and then grab the trophy with a batclaw.
35Trophy 35The trophy is inside the building.
36Trophy 36Go to the back of the Falcone Shipping building and find a locomotive.
Call your batmobile and use its power winch on the locomotive so you can move it.
Performing this action will reveal a small ventilation shaft built into the ground.
Get inside and collect the trophy.
1Riddle 1Get inside the clock tower to get to the Oracle’s hideout.
Examine this place to find an interactive panel and use a remote hacking equipment on it.
This will unlock a secret stash with the Batgirl’s costume.
Scan this costume to solve the riddle.
Scan this poster to solve the riddle.
3Riddle 3This is a very simple riddle.
You must scan the spotlight found on the roof of the GCPD (zoom in on this object).
It’s the same spotlight that’s used to initiate Knightfall protocol at the end of the main storyline.
4Riddle 4Don’t go to the small island, because you must solve the riddle from afar.
Instead land on a roof of the GCPD building.
Face the enormous statue of the Lady of Gotham and scan it.
5Riddle 5Stand on the roof of the Falcone Shipping building and face south-east.
You must scan the Arkham Asylum seen in the distance (zoom in the view on the asylum).
6Riddle 6Get to the lighthouse and use the main entrance.
Use the elevator to travel to a new floor and go to the laboratory.
Here you must scan a board with a bat drawing.
8Riddle 8Find The Deacon’s Mission building and perform a scan of it from a proper distance.
On this page of our guide toBatman: Arkham Knightwe have prepared a map of Bleake Island.
The map shows all the secrets and collectibles that can be found in this district of Gotham.
The above screenshot presents the map ofBleake Island, i.e.
one of the three main areas withinGotham city.
you’re free to visit the isle since the beginning of the game.
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