Passages
P1.Passage to Nordberg Sanctuary;
P2.Passage to Hunting Grounds;
P3.Passage to Nordhaven.
Walkthrough
Your red and brown Minions can attack the Nordberg.
Call 5 or 6 Reds and the Browns up.
Use the Reds to put out the fire barricades and the Browns to destroy it finally.
There’s a group of soldiers standing nearby the teleport with their leader.
After Reds have burnt the soldiers go further.
This is the kind of tactic that you should use for beating all the enemy forces.
You’ll find a fire barricade just behind the already beaten force.
Thanks to the artefact you will be able to create a forge in your Tower.
You have to come round the ballista.
You’ll get to the ballista[1]finally.
Let your 5 Minions to get to it, and then use the control panel.
Pay attention to their equipment.
They have square shields in the opposite to the forces you have met till now.
These soldiers are more resistant to fire so be careful with them!
when you land defeated all your opponents, follow the railway line to the further part of the map.
You will get to something similar to a mine[2].
At first, destroy the nearby barricade.
Just set fire to it.
Don’t care about it now, however.
Take the wolves with you and return to the mine.
Once you reach the mine, notice that the entrance is blocked.
The trolley will stop in front of the barricade which separates you from the mine.
Command the Reds to set fire to the trolley to destroy the barricade.
You’ll find here another regiment of the Empire troops.
Beat it and then use the next knob which you’ll find on your way.
Chose 4 Minions and command them to push the trolley.

When the trolley reaches the end of the railway line, set fire to it.
You’ll destroy the barricade then and get to the next part of stage.
Go ahead to the next knob.
This is the last one.
Thanks to it you’ll receive the trolley with dynamite needed to kick off the gate to Nordberg.
Eliminate all nearby archers.
They would have a go at prevent you from pushing the trolley to the gate.
Command your brown Minions to kill the archers and go back to the trolley to push it towards.
You’ll find a pile of stones next to the archers.
There’s a command upgrade[D].
Once the explosives are transported next to the gate, fire them and then run quickly to the ballista.
Use it to eliminate all the archers and enemy soldiers who will be going out of the town.
Get in to the town after the fight and turn left.
You will encounter some enemies who block the passage with some bombs.
But don’t give up!
It’s not a big problem for your Reds.
Command them to kill the most important throwers.
Then you will be able to go further.
Borius will escape but there’s still hope.
Destroy the columns of nearby temple[4].
Push the remains of the temple down to destroy the barricade located on a bridge.
Pass the bridge to the next part of the level.
Cross the central place and then head for the enemy ballista.
You will be following a narrow path (you’ve been there in a Prologue).
It’s already occupied.
You should approach to it though and Command your red Minions to kill the operator.
Then eliminate nearby archers of the Empire.
Pass platforms where you have found the archers and the ballista and you’ll get to the narrow bridge.
It can be used only by Minions.
Command them to pass the bridge and push the container which they will find there.
This is the way you will immobilize Borius[5](governor of Nordberg).
There’s a lift at the end of the platform landing.
Thanks to it you will be able to approach the defeated Borius.
Borius is lying under the fallen statue.
He depends on your mercy.
you’re able to kill or arrest him.
It’s your choice.
Once you solve the case of Borius take control over the town.
Then you should talk to Kelda - she will become your first mistress.
There’ll appear the teleport in the town thanks to which you will move to your Tower.
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