guides

Last update:31 May 2017

A race of space merchants where everything revolves around profits and money.

They have a big bonus to Approval which may be because wealth makes them happy.

They don’t need colonizing ships.

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Instead of that they buy planets and place their outposts immediately.

The possibility of quick expansion and big profits makes this race perfect for achieving economic victory.

They use Dust to buy outposts instead of using colonizing units.

PC

Lumeris can also sell or negotiate outposts with other empires.

Their trade routes are not interrupted in systems of those empires with which you are at Cold War.

Lumeris are a very happy race - they receive +20 to Approval in all systems.

PC

Their scout ships has an increased amount of probes by 1.

They have +1 to Dust per citizen and additional +3 if a planet is fruitful.

Their least favorite ideology is the Militaristic one.

PC

Almost a classic jot down: you’ve got the option to’t build colonizing ships.

Instead of that you simply buy outposts in the system that you want.

Next, you take care of it like most of other races.

PC

No ships from colonizing class.

Instead, you begin a game with two scout ships.

Those units have 4 modules where 2 are for weapons.

PC

Most of the ships from higher levels does not stand out when compared to other races.

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Endless Space 2