guides
Last update:21 March 2018
This chapter provides a list of all the technologies.
The tree of breakthroughs will always be different as sets are always randomized.
Note some of the technologies here.
Biotech
Name
Description
Low-G fungi
New building - fungal farm.
Research cost: 1 000 points.
Water purification
New spire building -water treatment plant.
Research cost: 1 000 points.
Hygroscopic separators
An upgraded version of the separator (hygroscopic film) - water production higher by 50%.
Research cost: 1 500 points.
Magnetic filtration
An upgraded version of MAGETLEN (magnetic filtration) - oxygen production higher by 50%.
Research cost: 1 500 points.
Soil adaptation
New building - farm.
Research cost: 2 000 points.
Also, they stand a higher chance of obtaining perks at school.
Research cost: 3 000 points.
Biome bioscaping
Living quarters in basic biomes become more comfortable.
Research cost: 3 000 points.
Microgravity medicine
New spire building- medical center.
Research cost: 4 500 points.
Biome engineering
Farms increase comfort of all living quarters within the dome.
Research cost: 4 500 points.
Gene adaptation
In hydroponic and regular farms, it unlocks new crops and increases their food production.
Research cost: 7 000 points.
Research cost: 7 000 points.
Stem reconstruction
Delays retirement age and death in aging colonists
Research cost: 10 000 points.
Water conservation
Water consumption in domes drops by 50%.
Research cost: 10 000 points.
Holographic scanning
Improves the medical center (holographic scanner) - increases birth rate within the dome.
Research cost: 15 000 points.
Research cost: 15 000 points.
Moisture farming
New building - moisture separator - obtains water from the atmosphere.
Does not work during dust storms.
Research cost: 20 000 points.
Research cost: 20 000 points.
Research cost: 20 000 points.
Engineering
Advanced Martian engines
Rockets and shuttles require less fuel.

Research cost: 1 000 points.
Low-G High rise
New building - apartments - a residential building, which houses many colonists.
Research cost: 1 000 points.
Low-G hydrosynthesis
New building - polymer factory - Produces polymers, using water and fuel.
New building - fuel factory - produces fuel, using water.
Research cost: 1 500 points.
Decommission protocol
Allows removal of utilized and damaged buildings.
Research cost: 1 500 points.
Fuel compression
Rocket cargo capability +10 000 kg.
Research cost: 2 000 points.
Microproduction
New building - electronics factory - produces electronics from rare metals.
Research cost: 2 000 points.
Storage compression
More storage space for water, oxygen and energy by 50%.
Research cost: 3 000 points.
Smart home
New buildings - smart houses and smart housing complex - they make comfortable residential buildings.
During rest, occupants regenerate sanity.
Research cost: 3 000 points.
Low-G engineering
New biodome - medium - a medium-sized dome.
Research cost: 4 500 points.
Sustainable architecture
In-dome buildings require less frequent maintenance.
Research cost: 4 500 points.
Compact passenger module
Passenger rockets can carry 10 more colonists.
Research cost: 7 000 points.
Arcology
New spire building - arcology - provides comfortable living space for many colonists.
Research cost: 7 000 points.
Mars Noveau
Erecting buildings (with the exception of biodomes) requires 20% less metal and cement.
Research cost: 10 000 points.
Waste rock liquefaction
Drones can extract cement from waste rocks stored in dumping sites.
Research cost: 10 000 points.
Resilient architecture
Out-dome buildings require less frequent maintenance.
Research cost: 15 000 points.
Advanced passenger module
Passenger rockets can hold 10 colonists more.
Research cost: 15 000 points.
Plasma cutters
Increases the performance of the rare metals extractor by 50%.
Research cost: 20 000 points.
Gravity engineering
New mega biodome - the most advanced and the largest jot down of dome.
Research cost: 20 000 points.
Research cost: 20 000 points.
Robotics
Low-G drive
Drones and rovers move 25% faster.
Research cost: 1 000 points.
Drone Swarm
Drone hubs are provided with additional 2 drones and their maximum number is increased by 80.
Research cost: 1 000 points.
Explorer AI
Generates 100 research points per sol per each RC explorer.
Increased number of vehicles results in problems in collaboration.
Research cost: 1 500 points.
Transport optimization
RC trucks mine for resources fasters and have cargo capacity larger by 15.
Research cost: 1 500 points.
Drone hub
New building - it controls drones and dispatches them to various works.
Research cost: 2 000 points.
Research cost: 2 000 points.
Battery optimization
Drone battery capacity is increased by 50%.
Research cost: 3 000 points.
Research cost: 3 000 points.
3D machining
New building - machine parts factory - produces machine parts from metals.
Research cost: 4 500 points.
Research cost: 4 500 points.
Factory AI
Factory upgrade (Factory AI) - performance higher by 20%.
Research cost: 7 000 points.
Martian aerodynamics
Speed of shuttles higher by 33%.
Research cost: 7 000 points.
Fueled extractors
Extractor drive upgrade - +30% to production as long as the building is supplied with fuel.
Research cost: 10 000 points.
Rover printing
Allows you to build RC rovers, RC trucks and RC explorers.
Research cost: 10 000 points.
High-powered jets
Shuttle cargo hold larger by 3.
Research cost: 15 000 points.
Compact hangars
Maximum number of shuttles that can be housed by hubs increases by 4.
Research cost: 15 000 points.
Research cost: 20 000 points.
Research cost: 20 000 points.
Large-scale extraction
Wonder - Extractor - extracts cement from Martian soil, without the need for deposits.
Research cost: 20 000 points.
Physics
Extractor amplification
Amplification of extractors - increases production by 25% and energy consumption by 10.
Research cost: 1 000 points.
Low-G turbines
Water turbine upgrade (polymer blades) - production of energy higher by 33%.
Research cost: 1 000 points.
Adapted probes
Probes are cheaper and they can perform deep scanning.
Research cost: 1 500 points.
Autonomous sensors
Sensor towers do not require recharging, nor maintenance.
Research cost: 1 500 points.
Research cost: 2 000 points.
Stirling Generator
New building - produces energy.
In the closed state, it is protected from dust ingress, but it produces less energy.
Research cost: 2 000 points.
Dust repulsion
Solar panels are gradually cleaned from dust, when closed, which decreases the required maintenance frequency.
Research cost: 3 000 points.
Factory amplification
Factory upgrade - increases production by 25%, and increases energy consumption by 20.
Research cost: 3 000 points.
Atomic accumulator
New building - stores electricity.
Has large capacity, but it charges slowly.
Research cost: 4 500 points.
Deep scanning
Sectors can now be scanned again for deep deposits.
Exploiting these deposits requires additional technologies Research cost: 4 500 points.
Nuclear fusion
New Building: Fusion Reactor - Generates Power.
Out-Dome building which requires Workers to operate Research cost: 7 000 points.
Deep water extraction
you’re able to now exploit deep water deposits Research cost: 7 000 points.
Meteor defense system
New Building: MDS Laser - Destroys falling meteors within range.
Research cost: 10 000 points.
Research cost: 10 000 points.
Triboelectric scrubbing
New Building: Triboelectric Scrubber - Emits pulses which reduce dust accumulated on buildings within range.
Research cost: 15 000 points.
Fusion autoregulation
Fusion Reactor upgrade (Auto-regulator) - reduces the number of required workers.
Research cost: 15 000 points.
Deep metal extraction
Can exploit deep deposits of metal and rare metals.
Research cost: 20 000 points.
Micro fusion
Wonder: Artificial Sun - Produces colossal amounts of Power.
It provides light for nearby Solar panels during the dark hours and provides heat for the surrounding area.
Consumes large amounts of water on startup.
Research cost: 20 000 points.
Interplanetary astronomy
Wonder: Omega Telescope - provides access to new breakthrough Technologies and boosts research.
Research cost: 20 000 points.
Social
Systematic training
Scientists and Botanists receive +10 performance when working in their specialty.
Research cost: 1 000 points.
Research cost: 1 000 points.
Mars crowdfunding
Receive a one-time grant of $1000 M. Research cost: 1 500 points.
Productivity training
Engineers and Geologists receive +10 performance when working in their specialty.
Research cost: 1 500 points.
“Live from Mars”
More volunteers will start to appear on Earth.
Research cost: 2 000 points.
Research cost: 2 000 points.
General training
Colonists without the proper specialization suffer a lower work penalty.
Research cost: 3 000 points.
Martian patents
License Martian copyrights for use back on Earth.
Earn $2000 M. This technology is repeatable and can be researched multiple times .
Research cost: 3 000 points.
Supportive community
Lowers the risk of colonists developing flaws after sanity breakdowns.
Research cost: 4 500 points.
Emergency training
Security officers and medics receive +10 performance when working in their specialty.
Research cost 4 500 points.
Martian Institute of Science
New Building: Science Institute - Generates research faster than a Research Lab.
Research cost: 7 000 points.
Home collective
Residential building upgrade (Home collective) - Increases comfort of the building by 10.
Research cost: 7 000 points.
Behavioral Shaping
New spire building: Sanatorium - treats colonists to remove flaws.
Research cost: 10 000 points.
Martian festivals
Decorations have increased comfort.
Research cost: 10 000 points.
Martianborn resilience
Martianborn does not suffer sanity damage when working in out-dome buildings.
Research cost: 15 000 points.
Martian copyrights
License Martian copyrights for use back on Earth.
Earn $2000 M funding.
This tech is repeatable and can be researched multiple times.
Research cost: 15 000 points.
Behavioral Melding
Sanatorium upgrade (Behavioral Melding) - replaces removed flaws with random perks.
Research cost: 20 000 points.
Martian strength
Martianborn do not take sanity damage from natural disasters.
Research cost: 20 000 points.
Research cost: 20 000 points.
Breakthrough
Advanced drone drive
Drones move 50% faster.
Research cost: 2 000 points.
Core water
Discovers immensely rich underground water deposits.
Research cost: 2 000 points.
Rapid sleep
Colonists need to sleep for only 1 hour and regain extra sanity while sleeping.
Research cost: 3 000 points.
Giant crops
Unlocks giant crops with an increased food production.
Research cost: 3 000 points.
Extractor AI
Metals and Rare metals extractors can work without crew at 50 performance.
Research cost: 4 000 points.
Construction nanites
Buildings construct themselves slowly without drones.
Nanites will seek out resources from nearby resource depots.
Research cost: 4 000 points.
Alien imprints
Uncovers new anomalies - Alien artifacts - which provide a boost to all research when scanned.
Research cost: 6 000 points.
Martianborn ingenuity
Martianborn gain 10 performance.
Research cost: 6 000 points.
Vector pump
Moisture Vaporator upgrade (Vector Pump) - water production increases by 100%.
Research cost: 9 000 points.
Hypersensitive photovoltaics
Solar panels and Large Solar panels.
Power production increases by 100%.
Research cost: 9 000 points.
Artificial muscles
Drones carry two resources at the same time.
Research cost: 14 000 points.
Plasma rocket
Reduces rocket travel time to and from Earth by 50%.
Research cost: 14 000 points.
Research cost: 20 000 points.
Autonomous hubs
Drone hubs no longer require power or maintenance.
Research cost: 2 000 points.
Nanorefinement
All extractors continue to extract small amounts when their deposit is depleted.
Research cost: 2 000 points.
Research cost: 3 000 points.
Research cost: 3 000 points.
Dome streamlining
Basic resources dome cost reduced by 50%.
Research cost: 4 000 points.
Martian steel
Lowers metals costs for building construction by 25%.
Research cost: 6 000 points.
Superior cables
Instant and free power cable construction.
Power cables do not suffer from power faults.
Research cost: 6 000 points.
Magnetic extraction
Extractor upgrade - increases production by 50%.
Research cost: 9 000 points.
Inspiring architecture
Colonists in domes with a spire have increased morale.
Research cost: 9 000 points.
Research cost: 14 000 points.
Soylent green
Bodies of dead Colonists are converted to food.
Research cost: 14 000 points.
Frictionless composites
Wind turbines power production increases by 100%.
Research cost: 20 000 points.
Superior pipes
Instant and free pipe construction.
Newly-built pipes do not leak.
Research cost: 20 000 points.
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