The action of each spell is described in detail in the table.
Courage
Forcing the targeted being to remain on the battlefield and adding points to its health and stamina pools.
This spell should be casted on your ally for obvious reasons.
Fury
Forcing creatures and people on level 6 or lower to attack everyone arround them.
This spell works on only one targeted creature or person.
Vision of the Tenth Eye
Noticing the unseen things.
Calm
Apprentice
Forcing creatures and people on level 9 or lower to stop fighting.
This spell works on only one targeted creature or person.
Fear
Forcing creatures and people on level 9 or lower to flee.
This spell works on only one targeted creature or person.
Muffle
Moving silently for 3 minutes.
This is an excellent spell for a thief or an assassin and you should use it along with Invisibility.
Frenzy
Adept
Forcing creatures and people on level 14 or lower to attack everyone arround them.
This spell works on only one targeted creature or person.
Rally
Forcing the targeted beings to remain on the battlefield and adding points to their health and stamina pools.
This spell should be casted on your allies for obvious reasons.
Invisibility
Expert
Becoming invisible for 30 second.
I recommend using it along with Muffle (silent movement) for better effects.
Pacify
Forcing creatures and people on level 20 or lower to stop fighting.
This spell can work on only one targeted being or on an entire group occupying a small area.
Rout
Forcing creatures and people on level 20 or lower to flee.
This spell can work on only one targeted being or on an entire group occupying a small area.
Call to Arms
Master
Increasing the combat skills, health and stamina of the targeted beings for 10 minutes.
Harmony
Forcing creatures and people on level 25 or lower to stop fighting.
This spell can work on only one targeted being or on an entire group.
Hysteria
Forcing creatures and people on level 25 or lower to flee.
This spell can work on only one targeted being or on an entire group.
Mayhem
Forcing creatures and people on level 25 or lower to attack everyone arround them.
This spell can work on only one targeted being or on an entire group.
Alteration school
Candlelight
Creating a ball of light which follows the main character.
This spell may come in handy while exploring dungeons, caves and other dark locations.
Equilibrium
Converting 25 health points into 25 mana points per second.
Oakflesh
Increasing the main character’s armor rating by 40 points.
The spell lasts 60 seconds.
Magelight
Creating and leaving a ball of light in a specific spot.
This is a rather useless spell.

Stoneflesh
Increasing the main character’s armor rating by 60 points.
The spell lasts 60 seconds.
Detect Life
Detecting living beings through walls.
Remember that you must use Detect Undead spell if you want to locate draugrs and skeletons.
Ironflesh
Increasing the main character’s armor rating by 80 points.
The spell lasts 60 seconds.
Telekinesis
Interacting with objects from a distance to get to pull them towards the main character.
Transmutation
Transmuting one unrefined iron ore into one silver ore and transmuting one silver one into one gold ore.
The only way to unlock this spell is to obtain a rare spell tome.
It’s sometimes sold by Enthir in College of Winterhold.
You may also go searching for it to Halted Stream Camp (5; 14).
Waterbreathing
Breathing underwater for 60 seconds.
You probably won’t have to use this spell too often.
Don’t forget that you could breathe underwater for as long as you want if you’re an argonian.
Detect Undead
Detecting the undead through walls.
The only exception is if you want to increase your chances of avoiding stronger monsters.
Ebonyflesh
Increasing the main character’s armor rating by 100 points.
The spell lasts 60 seconds.
Paralyze
Paralyzing opponents in the affected area for 10 seconds.
Don’t forget that the spell will work only for enemies that will fail an attempt to resist it.
Dragonhide
Ignoring 80% of the received physical damage.
This is an extremely useful spell and you should be using it while going against enemy warriors.
Mass Paralysis
Paralyzing all opponents in the affected area for 15 seconds.
Don’t forget that the spell will work only for enemies that will fail an attempt to resist it.
Conjuration school
Bound Sword
Creating a magical sword for 120 seconds.
Conjure Familiar
Summoning a familiar for 60 seconds.
Remember to point at a correct spot on the ground to ensure that the familiar will appear.
Raise Zombie
Reanimating a weak dead body to fight alongside the main character for 60 seconds.
‘Weak body’ means a dead being on level 6 or lower.
Summon Unbound Dremora
Summoning an unbound dremora for 999 seconds.
Bound Battleaxe
Creating a magical battleaxe for 120 seconds.
Conjure Fire Atronach
Summoning a fire atronach for 60 seconds.
Remember to point at a correct spot on the ground to ensure that the atronach will appear.
Flaming Familiar
Summoning a flaming familiar which explodes when it comes in contact with a target.
Reanimate Corpse
Reanimating a more poweful dead body to fight alongside the main character for 60 seconds.
‘More powerful body’ means a dead being on level 13 or lower.
Soul Trap
Filling a soul gem if an attacked being died in less than 60 seconds.
Summon Arniel’s Shade
Summoning Arniel’s shade for 60 seconds.
you’ve got the option to receive this spell automatically after completingArniel’s EndeavorCollege of Winterhold quest.
Remember to point at a correct spot on the ground to ensure that Arniel will appear.
Banish Daedra
Bashining weaker daedra to the Oblivion.
This is a very useful spell which works on daedra (including atronachs) on level 15 or lower.
Bound Bow
Creating a magical bow for 120 seconds.
Conjure Frost Atronach
Summoning a frost atronach for 60 seconds.
Remember to point at a correct spot on the ground to ensure that the atronach will appear.
Revenant
Reanimating a poweful dead body to fight alongside the main character for 60 seconds.
‘Powerful body’ means a dead being on level 21 or lower.
Command Daedra
Taking control over powerful summoned or raised creatures.
Conjure Dremora Lord
Summoning a dremora lord for 60 seconds.
Remember to point at a correct spot on the ground to ensure that the dremora lord will appear.
Conjure Storm Atronach
Summoning a storm atronach for 60 seconds.
Remember to point at a correct spot on the ground to ensure that the atronach will appear.
Dread Zombie
Reanimating a very poweful dead body to fight alongside the main character for 60 seconds.
‘Very powerful body’ means a dead being on level 30 or lower.
Expel Daedra
Bashining powerful daedra to the Oblivion.
This is a very useful spell which works on daedra (including atronachs) on level 20 or lower.
Dead Thrall
Reanimating a dead body to permanently fight alongside the main character.
Flame Thrall
Summoning a fire atronach that remains on the battlefield for good.
Remember to point at a correct spot on the ground to ensure that the atronach will appear.
Frost Thrall
Summoning a frost atronach that remains on the battlefield for good.
Remember to point at a correct spot on the ground to ensure that the atronach will appear.
Storm Thrall
Summoning a storm atronach that remains on the battlefield for good.
Remember to point at a correct spot on the ground to ensure that the atronach will appear.
Restoration school
Healing
Regenerating 10 health points per second.
Lesser Ward
Increasing the armor rating by 40 points and cancelling up to 40 points of received magic damage.
A very important thing you should know about this spell is that it’s sustained.
Fast Healing
Regenerating 50 health points.
Healing Hands
Regenerating 10 points of the target’s health per second.
This spell should be used on your allies for obvious reasons.
I recommend unlocking a better version of it so that you might heal an entire team with one action.
Steadfast Ward
Increasing the armor rating by 60 points and cancelling up to 60 points of received magic damage.
A very important thing you should know about this spell is that it’s sustained.
This means you might’t use it for too long, because it quickly drains all the mana you have.
Turn Lesser Undead
Forcing the undead on level 6 or lower to flee for 30 seconds.
This spell works on only one targeted creature.
Close Wounds
Regenerating 100 health points.
Greater Ward
Increasing the armor rating by 80 points and cancelling up to 80 points of received magic damage.
A very important thing you should know about this spell is that it’s sustained.
Heal Other
Regenerating 75 points of the target’s health.
This spell should be used on your allies for obvious reasons.
Repel Lesser Undead
Forcing all undead on level 8 or lower to flee for 30 seconds.
This spell can work on only one targeted creature or on an entire group occupying a small area.
Turn Undead
Forcing the undead on level 13 or lower to flee for 30 seconds.
This spell works on only one targeted creature.
Circle of Protection
Creating a magical circle that forces all the undead standing inside it to flee.
Turn Greater Undead
Forcing the undead on level 21 or lower to flee for 30 seconds.
This spell works on only one targeted creature.
Repel Undead
Forcing all undead on level 16 or lower to flee for 30 seconds.
This spell can work on only one targeted creature or on an entire group occupying a small area.
Grand Healing
Regenerating 200 health points of the main character and all other living beings in the immediate area.
This is an extremely helpful healing spell, HOWEVER you must use it carefully.
You shouldn’t use this spell during normal gameplay, because it’s very weak.
It’s only needed to completeArniel’s EndeavorCollege of Winterhold quest.
Frostbite
Attacking the target with frost damage that takes away 8 health points and 8 stamina points per second.
Sparks
Attacking the target with shock damage that takes away 8 health points and 4 mana points per second.
Vampiric Drain
Absorbing the target’s health points.
Ice Spike
Attacking the target with frost damage that takes away 25 health points and 25 stamina points.
Lightning Bolt
Attacking the target with shock damage that takes away 25 health points and 12 mana points.
Fireball
Dealing 60 fire damage (more if the targets are on fire) within a 4,5 meter radius.
Flame Cloak
Causing all nearby targets to lose 8 health points (the spell itself last 60 seconds).
Ice Storm
Creating a frost whirlwind which takes away 40 health points and 40 stamina points per second.
This is one of the available frost spells and you should at least give it a try.
This is one of the available frost spells and you should at least give it a try.
Incinerate
Causing an explosion that inflicts 90 fire damage to everyone standing close to the main character.
Thunderbolt
Attacking the target with shock damage that takes away 60 health points and 30 mana points.
Wall of Fire
Creating a wall of flames that inflicts 50 fire damage per second when touched.
Wall of Frost
Creating a wall of ice that inflicts 50 frost damage per second when touched.
Wall of Storms
Creating a wall of lightning that inflicts 50 shock damage per second when touched.
The spell itself is useful and it can weaken or kill entire groups of enemy units.
Fire Storm
Causing an explosion that inflict massive fire damage to everyone around the main character.
Use the spell carefully, because it can also injure your allies if they don’t move away.
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