All of the buildings are listed in the same way as in the game.
Infrastructure
Name
Description
RC Rover
Cost: 20 metal, 10 electronics.
A remote controlled vehicle that can transport, repair and control drones.
RC Transport
A remote controlled vehicle that transports resources.
It can be used to create permanent supply routes or collect resources from deposits located on the surface.
RC Explorer
A remote controlled research vehicle that can analyze anomalies.
Drone Hub
Cost: 12 metal, 8 electronics, Consumption: 3 energy, Maintenance: 1 electronics.
Controls and assigns tasks to drones.
Recharge Station
Cost: 1 metal, Consumption: 0,2 energy.
Recharges batteries of drones.
Sensor Tower
Cost: 1 metal, 1 electronics, Consumption: 2 ennergy, Maintenance: 1 metal.
Boost scanning speed, especially for adjacent sectors.
Extends the advance warning for disasters.
Houses and refuels shuttles capable of long-range transport of resources between warehouses and resettling colonists between domes.
Triboelectric Scrubber
Cost: 15 metal, 5 electronics, Consumption: 1,8 energy, Maintenance: 1 electronics.
Emits impulses that reduce dust accumulation on buildings.
Increases the temperature of colder areas and protects nearby buildings from cold waves.
MDS Laser
Cost: 15 metals, 5 electronics, Consumption: 10 energy, Maintenance: 1 electronics.
Destroys meteors falling in its vicinity.
Requires short delays between each shot.
Tunnel
Cost: 80 concrete, 20 metals, 30 mechanical parts.
Entrances to the tunnels can connect electrical and life-support networks located in different places and on different heights.
Vehicles can move through the tunnels to normally inaccessible places.
Defense Tower
Cost: 10 metal, 5 electronics, Consumption: 10 energy, Maintenance: 1 electronics.
A defensive structure with laser guidance.
Protects nearby buildings from falling meteorites.
It can attack enemy vehicles from a remarkable range.
Energy Trap
Cost: 10 concrete, 5 polymer, 5 electronics, Consumption: 10 energy.
It can trap up a single mirror sphere.
Generates energy during the day.
The efficiency of this building decreases when covered in dust and during sandstorms.
Protected against dust when turned off.
Large Solar Panel
Cost: 4 metals, Maintenance: 1 metals, Basic production: 5 energy.
It has increased effectiveness during sandstorms and when placed on high elevations.
In the off state the generator is protected against dust, but produces less energy.
Fusion Reactor
Cost: 40 concrete, 20 polymer, 20 electronics, Maintenance: 3 electronics.

Basic production: 200 energy.
Workers: 24 (8 for each shift).
Produces a lot of energy but requires workers from a nearby dome.
Power Accumulator
Cost: 3 concrete, 2 polymer, Maintenance: 1 polymer.
Capacity: 200 energy.
The energy capacity is limited by the maximum discharge rate.
Atomic Accumulator
Cost: 5 concrete, 5 polymer, Maintenance: 2 polymer, Capacity: 2,000 energy.
High capacity and discharge rate, but slow charging.
Electrical cables
Cost: 1 metal for every 5 hexes of cable.
Connects energy generators and energy consumers.
Switch
Cost: 1 metal.
you’ve got the option to remotely control energy flow.
Extracts sulfur-rich regolith from concrete deposits and produces concrete.
All of the extractors pollute the nearby buildings with dust.
Workers: 12 (4 each shift).
Extracts metals from the underground deposits.
All of the extractors pollute the nearby buildings with dust.
Produces drone prefabricates that can then be used to order new drones from the Drone Hub.
Drones pose no threat to the humans.
Workers: 12 (4 each shift).
Workers: 18 (6 each shift).
Needs water and fuel for production.
Workers: 30 (10 each shift).
Produces electronics from rare metals.
Workers: 15 (5 each shift).
Produces mechanical parts from metals.
Produces fuel from water.
Doesn’t work during sandstorms.
Oxygen Tank
Cost: 3 metal, Maintenance: 1 metal, Capacity: 100.
Extracts water from underground deposits.
Doesn’t work during waves of cold.
All of the extractors pollute the nearby buildings with dust.
Extracts water from the atmosphere.
The effectiveness decreases when placed near other vaporators.
Doesn’t work during sandstorms.
Water Tower
Cost: 3 metal, Maintenance: 1 metal.
Doesn’t work during cold waves.
Pipes
Cost: 1 metal for each hex of pipes.
Transports water and oxygen.
Valve
Allows you to remotely close water and oxygen flow.
Workers: 3 (one shift).
Uses water - the amount depends on the pop in of crop.
Workers: 6 (one shift).
Depots
Universal Depot
Provides space for 30 units of each resource jot down that can be transported.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Metal Depot
Provides space for 180 units of metal.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Concrete Depot
Provides space for 180 units of concrete.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Food Depot
Provides space for 180 units of food.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Rare Metal Depot
Provides space for 180 units of rare metals.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Polymer Depot
Provides space for 180 units of polymers.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Electronics Depot
Provides space for 180 units of electronics.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Mechanical Parts Depot
Provides space for 180 units of mechanical parts.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Fuel Depot
Provides space for 180 units of fuel.
An excess amount of resources will be transported to other depots located in the vicinity of the drones.
Dumping Site
Provides space for 70 units of Waste Rock.
Waste Rock is produced as side product of different mining activities.
Black Cube Depot
A safe place for black cubes.
Secret Cargo Depot
It’s very… mysterious.
A small dome, appropriate in the first days of the colony.
The most modern and spacious pop in of dome.
An oval dome with enough space for two spires.
Residential space: 14 people.
Colonist resting here regenerate comfort faster than in other pop in of residence.
Apartments
Cost: 35 concrete, 10 polymer, Consumption: 12 energy, Maintenance: 3 concrete.
Residential space: 24 people.
Tight rooms provide less comfort when resting.
Smart Home
Cost: 5 concrete, 3 electronics, Consumption: 2 energy, Maintenance: 0,5 electronics.
Residential space: 4 people.
A very comfortable residential space.
Colonists recover additional mental health when resting here.
Smart Complex
Cost: 15 concrete, 10 electronics, Consumption: 4 energy, Maintenance: 1 electronics.
Residential space: 12 people.
Nursery
Cost: 10 concrete, Consumption: 2 energy, Maintenance: 1 concrete.
Residential space: 8 people.
Provides residential space for children only.
Playground
Cost: 8 polymer.
Service comfort: 80.
Develops perks in children thanks to special educational programs.
School
Cost: 25 concrete, 10 electronics, Maintenance: 2 electronics.
Accelerates perks' development in children.
Research Lab
Cost: 15 concrete, 8 electronics, Consumption: 5 energy, Maintenance: 1 electronics.
Workers: 9 (3 each shift).
Workers: 24 (8 each shift).
Generates research faster than a Research Lab.
Provides place for recreation, rest and fancy cocktails.
Services: Relaxation, Drinking, Social.
Service comfort: 60.
Serves the best meals on Mars.
you could eat from a non-plastic tableware here.
Services: eating, social, food.
Service comfort: 60
Infirmary
Cost: 15 concrete, Consumption: 2 energy, Maintenance: 1 concrete.
It has more places and functions more effectively than a Sanitarium.
A dome with a medical center has a lower threshold of comfort required for birth.
Services: medical research.
Service comfort - 40.
Open Air Gym
Cost: 10 metal, 8 polymer.
Users regain a small amount of physical health and can get efficiency.
Services: gymnastics, social life.
Service comfort: 50.
Casino Complex
Cost: 40 concrete, 20 electronics, Consumption: 5 energy, Maintenance: 2 electronics.
A place of luxurious entertainment, not always moral.
Here you’re free to feel a real human.
Services: luxury, playing, gambling, social life.
Service comfort: 70.
Grocery Store
Cost: 10 concrete, Consumption: 1 food, Maintenance: 1 concrete.
Offers premade meals and fresh vegetables and fruits.
Services: food, shopping.
Art Workshop
Cost: 10 concrete, 2 polymer, Consumption: 1 polymer, Maintenance: 1 concrete.
A place to create and admire authentic Martian works of art.
Each visit causes the consumption of polymers.
Services: luxury, shopping.
Service comfort: 80.
Electronics Store
Cost: 10 concrete, 3 electronics, Consumption: 1 electronics, Maintenance: 1 concrete.
The latest and best gadgets available on Mars!
Each visit causes the consumption of electronics.
Services: shopping, playing.
Service comfort: 100.
Spires
Arcology
Cost: 80 concrete, 10 polymer.
Services: relaxation, exercise, playing.
Water Reclamation Station
Cost: 50 concrete, 10 polymer, 5 mechanical parts.
Maintenance: 3 mechanical parts.
Recovers up to 70% of consumed water in the dome.
Creates clones over time.
Colonists that are clones grow and age twice as fast as normal.
Increases the efficiency of research of the dome.
Heals colonists by removing their flaws and defects.
Decorations
Jupiter
Cost: 1 concrete, Consumption: 0,2 energy.
Brightens up Martian nights.
Small Garden
Cost: 2 concrete.
Services: relaxation, gymnastics, playing.
Service comfort: 40
A place of recreation in which colonists can grow plants.
Garden
Cost: 4 concrete.
Small Alleys
A beautiful park with alleys and benches.
Alleys
Stone Garden
Lake
Cost: 3 concrete.
A large reservoir with cold, refreshing water.
Small Fountain
A place of relaxation and recreation.
Fountain
Statue
Cost: 1 concrete.
Small Statue
Cost: 42 black cubes.
A decorative statue made of mysterious black cubes.
Large statue
Cost: 126 black cubes.
A decorative statue made of mysterious black cubes.
Definitely not a place of worship.
This wonder of the Martian technology produces enormous amounts of energy.
It provides light to nearby solar panels during the night and warms the surrounding area.
Consumes a large amount of water when starting.
A quicker way to travel into space.
The space elevator increases the speed in which you’re able to transport goods to the orbit.
Basic production: 50 metal, 20 mechanical parts.
The radiotelescope peeking behind the curtain of the unknown gives access to new technologies and accelerates science research.
This machine stimulates the development of new perks in adult colonists.
Basic production: 50 concrete.
Comfort (all living spaces): 25.
A portion of the Earth on the Mars - increases the comfort of all people living here.
Additionally, increases the mental health of colonists each day.
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