The Goromorgs are mages who look like bastard sons of Cthulu and Tonberry.
On this level you will also finally “meet” with Toorum.
It fits the round lock at(2).
Tear off the banner from the pillar in this room and use the Round Key on the round lock.
The western wall will rise, letting out the Lizards and “mosquitoes”.
After the fight, note the demon head in the newly opened part of the room.
In this room there’s a passage to the second key you need.
Take the rock from one shelf onto the other and the grate to the next key will rise.
After taking the Round Key, take a look into the southern alcove to find Toorum’s Note.
In the north there’s a lever which open room(5)from this side.
As you could all rooms now, return to point(3)for theRed Gem.
This room can be accessed either from point(4)or(6).
The projectiles can be shot with the button hidden beneath the banner south of the intersection.
you oughta find the right moment, so that the projectile doesn’t hit the locked grate.
When you manage to pull it off, the gate leading to point(7)will open.
As you enter this corridor, the gates will consecutively start rising, creating a long tunnel.
They’re easiest to eliminate one at a time, by luring each one into the smaller rooms.
My tactic will let you avoid dying during this fight, as well as all other with these monsters.
After the fight, take a look into the eastern room behind the grate to find Crossbow Quarrels.
In case you better, you’re free to lock yourself here and take a nap.
Beside the teleport, a few Goromorgs will also appear.
After the fight at point(7), go through the portal to reach the Crystal of Life.
At this spot you will come across the lastIron Doorin the game.
Opening it won’t be a problem, if only you’ve collected theRed Gemfrom point(3).
Tear off the banner beside the door and place a rock on the shelf found there.
Using the door here, you will reach a corridor full of mosquitoes and Goromorgs.
Jump into the trap door here and you will end up in a small dungeon inhabited by Giant Crabs.

After defeating them, search each corner thoroughly in search of herbs and bombs.
The next secret can be found in the secret room behind the Crystal of Life.
You will also gain access to the Crystal of Life on this side of the tunnels.
Right beside the secret you will also find a Full Helmet lying on the ground nearby.
The door in this tunnel open after putting weight on the pressure plate.
Unfortunately, each time you stand on it, a lightning bolt will be launched from across.
This intersection is another “safe haven” before the fights that await you.
On the pedestal by the northern wall you will find the first of twoOrnate Keyswhich you need.
“The Caverns” is a big, open area inhabited by Ogres and Scavengers.
One of the Ogres will drop a bag full of alchemy ingredients.
In this part of the dungeon you will have to fight your way through a band of Slimes.
In the alcoves of this part of the dungeon you will find bombs, herbs and food.
The stairs at(S4)will take you back to The Caverns.
Inside this room you will find another Toorum’s Note and a couple Scavengers.
Time to meet with Toorum himself.
to enter this room, press the button found on the marked pillar.
That’s however not all!
From now on, Toorum will be a playable character.
More on that in theGameplay Modeschapter.
This room contains the secondOrnate Keywhich you’re searching for.
Unfortunately, the road to it is blocked by an open trap door.
Use both Ornate Keys on the locks beside the door.
The portal on the other side of the door will take you to point(25).
In this richly decorated room you will find the Prison Key needed in the further part of the game.
Stairs to level 9.
Stairs to level 11 and 12.
Stairs to the secret basement.
Stairs to the basement at(18).