You will also encounter a couple enemies, but no one particularly scary or dangerous.
You’ll be placed beside the very first secret right away.
Press it to open a wall behind which there’s a Shuriken and Lurker Boots.
Both might be very handy for a Rogue in your team.
Take the torch from the handle by the bars and give it to one of your party members.
Torches burn out after some time, so collect more as you go through the underground.
Taking the torch from the handle will also cause a grate to open.
Here you will find some equipment useful for your warrior.
The next grates can be unlocked with the very distinctive lever.
At this spot you will come across one of the most common puzzle element inGrimrock.
To prevent that from happening, just place an item of choice on it.
Here you will find theBrass keyto the gate before which you will soon stand.
Press them and a “loose rock” writing will appear.
Here’s the gate for which you need theIron key.
Use it on the lock fond on the wall beside the grates.
Here you’re in for your first, easy fight with a Giant Snail.
One of your warriors should already have a mace and your Rogue a Shuriken and two Rocks.
so that open this grate, just pull the lever found on the right wall.
Inside the alcove in this room you will find a Throwing Knife for your Rogue.
In this nook you will find a Rock and some Bread.
kick off the gate and approach the hatch in the floor.
It’s open and therefore you cannot cross it to the other side.
There, you will find theIron keyused to fire up the gate.
The health you lose because of the fall is minimum and doesn’t matter right now.
Here’s the gate which the Iron key which you have just found fits.
Here you will come across the first of the more complicated puzzles.
The hint on the wall across the door suggests bringing back sight to the sculpture beside the door.

to make it do that, you will first have to find its eyes.
Kill it and you might take the jewels back from the sockets.
One of them will be needed for uncovering a secret at the end of the game.
Instead stay on your side of gate and eliminate them one at a time.
In case you oughta regenerate, just lock the grates and take a nap for a while.
Inside the locked cell you might find the first “‘eye” of the statue - theBlue Gem.
so that launch the cell, use the lever found in the northern recess.
Collect the gem and note the rectangular button on the wall on the right.
Cross the room with the statue, following the corridor to the hatch at its end.
for lock it, just pull the lever in the very corner of the corridor.
you’re free to take the portal back to the upper level.
On the other side of the hatch there’s a single snail.
Kill it and head to point 22.
Return to the pressure plates found on both sides of the grates.
Stand on the plate found on your side for the grate to open and two Snails to appear.
On the other side you will find anotherBlue Gem, though there’s still one problem left.
Trying to leave the cell will end up with the grate locking.
to unlock it again, you have two possibilities.
The first of them is placing any item (e.g.
a burned torch) on the plate inside the cell and pressing the button hidden on the cell wall.
This method will let you recover the item used as weight.
TheIron Doorand at the same time a secret and a collectible, as they count to the end statistics.
Here you will find possibly one of the most important items in the game - theCrystal of Life.
Inside the alcove beside the Crystal you could find a scroll with its description.
These stairs lead down onto the next level of Grimrock.
Before going down however, you might find the Scroll of Poison Cloud beside the alcove.