Surplus strategic resources will provide bonuses for a given key in of military units.
Formation of some units is not possible if you do not have a proper military tradition, e.g.
barbarian traditions can provide chariots.
It’s worth to create armies based on such units to get to maximize their benefits and bonuses.
Units differ in terms of cost of recruitment and maintenance.
Some of them have different unit weight, e.g.
light infantry has -50% and elephants 300%.
So, one war elephant unit “weighs” as much as three regular units.
This is important to providing supplies for the army.
Units vary by name depending on the region, but this is a purely cosmetic difference.
All nations have access to each bang out of military unit, assuming they have the necessary resources.
The names are different for each nation, but it’s a cosmetic difference.
The screenshot presents Roman units.
Imperator: Romefeatures the following types of units.
It’s worthwhile to have a few camps with different types of troops.
Flanking is a very useful maneuver for any army.
This way, you will avoid Pyrrhic victories or numerous defeats.
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