Then, from[3]go to[4]- to theTomb of Tulak Hordentrance- The Antechamber.

Inside you will be attacked by runaway slaves, but they’re not dangerous.

However, you should watch out forReprogrammed Droids [+].

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Retrieve the Machine Vault’s Shard

Go to the tomb exit in[6].

You will find yourself in theTomb of Tulak Hord - Ruined Atrium- a large, ruined square.

Here, some more slaves will stand in your way, as well asReprogrammed Guard Droids [+].

PC

give a shot to go around the middle of the atrium, as there is a boss there.

Run to[8]- right into the larger room and then turn right.

There is theTomb of Tulak Hordgate -The Archives, which you should use.

PC

Head for the hall in[10]and defeat a few groups ofK’lor’slugsof various kinds there.

Enter through the door in[3]and then go up the stairs in[11].

Run toDarth Baras’schamber in[1].

PC

Defeat Klemral

Defeat the Acolytes

Immediately after you’ve entered the story area,Klemraland severalAkolyteswill bar your way.

Speak to Klemral

After winning the battle you’ll need to talk toKlemral.

A

Reply

Effect

Points / Rewards

1

I’ll handle that.

PC

[Kill him]

Killing Klemral

+100 toDarkSide

2

You could run.

Further conversation stage -B

-

3

Take mine.

[Give shards]

Further conversation stage -C

+50 toLightSide

B

Go back to the tomb.

PC

Ignoring Klemral

C

You’ll owe me.

Giving Klemral the shards

It’s a gift.

Giving the shards as a gift

Pay me.

Star Wars: The Old Republic

when you land them in your possession, return toDarth Baras.

If you sparedKlemral, you’ll have a chance to earn some Dark or Light Side points.

He deserves to be here.

Sparing Klemral

His training should end.

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