As the War God he additionally wields a weapon with a very long distance!
This costs 10% of your health and buffs first 3 attacks that you perform afterwards.
Sunstone
v,>+3
A projectile that can be fired at the opponent.
The projectile is slow, but it hits Mid so, it needs to be blocked and not dodged.
you could fire the projectile, while under Blood Offering which increases damage dealt by it.
God Ray
v,>+4
Kotal Kahn forms a beam of light, on the ground.
If he is standing within its reach, he restores 10% of his health.
On the other hand, if the opponent remains within the reach, they lose 10% of theirs.
The beam can be cast straight into the opponent.
In the EX version, the beam doubles the amount of restored/ depleted health.
Air Takedown
v,>+1
Kotal Kahn can throw the opponent in mid-air.
It is perfect for finishing combination with.
Mace Parry
v,>+2
With this move, Kotal Kahn can stop on-the-ground physical attacks.
This does not act against projectiles, or moves with an additional effect to them.
Blood God:In this version Kotal Kahn can summon totems.
It does not matter where they are deployed, because they act globally.
One increases damage dealt, the second one reduces it and the third one restores health .
to your character, while you are dealing damage to the opponent.
What is more, Kotal Kahn can also use Parry.
If you block the opponent’s strike, you deal more damage, for a moment.
In the Blood God version, you’re able to get quite a buff.
War God:Kotal Kahn can use a huge sword during the fight.
Also, you’re able to throw the sword.
you might stack this effect 3 times and use it in two ways.
If you have used the meter while activating the buff, you receive back some health.
If you have not, you charge the Super Meter.
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