Hit and run is her brand style!
However, she is not that easy to master.
Rising Fan
V,<+2
Kitana jumps into the air and deals Mid damage.
In the EX version, she jumps much higher and hits twice.
The attack is very quick, so it is perfect as an anti-air.
Unfortunately, you cannot continue attacking, after this move.
The EX version deals a bit more damage, but neither of them is safe against a block.
Fan Throw
V,>+1
A standard fan throw, which can also be performed in mid-air.
The fan hits High so, you could crouch to dodge it.
In the EX version, Kitana throws two fans, both of them High.
Use this move during combos, e.g.
after a jump punch, because it can be easily blocked, otherwise, and you will be punished.
The EX version keeps the opponent up in the air for longer.
After you stop, it’s possible for you to attack or throw the fan.
Royal Storm:Kitana gains the ability of dashing towards the opponent to deal quite high damage.
This dash does not cross the entire screen, so you oughta aim it properly.
This move can also be performed in mid-air.
Also, Kitana can form whirlwinds that reflect opponent’s projectiles.
What is interesting, after being reflected, projectiles return to the opponent and may deal damage.
Also, Kitana is capable of blocking the opponent’s attack, seize it and counter it.
Also, she has a move that enhances her fan attacks.
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