You’ll learn effective ways of dealing with your opponentswhich doesn’t necessarily mean killing.
Killing itself won’t be enough to eliminate your opponents.
The game informs you about the events, marking them in red (e.g.
launching of a rocket that you should probably defend) or yellow (e.g.
air strike or an electrical discharge) Here is a list of all-terrain modifiers and events.
Terrain Modifiers
Name
Effect
Forest -> Forest Fire
Engaging a forest tile can lead to a fire.
Units who are standing onForest Firetile will receive 1 point of damage during each turn.
Sand -> Smoke or Electric Smoke
Engaging the tile has raised a lot of smoke.
A unit caught in the smoke cannot attack or repair itself.
Doesn’t work onmassiveunits, air or mechs.
Mechs cannot attack in water, A.C.I.D or lava tiles.
Units that manage to survive stepping into an A.C.I.D tile will receive x2 more damage.
Mountain
Blocks movement and attack.
A mountain tile needs two attacks to be destroyed.
Ice
Engage an ice tile two times to change it into the water.
Shield
Civilian buildings receive a shield at the beginning of the game.
The shield absorbs any amount of damage, but does so only once.
Old Earth Mine
Mines.
Each unit that enters its radius is killed instantly.
Tidal Wave
A portion of the game field is filled with water at the beginning of each enemy turn.
Volcanic
A certain area is filled with lava at the beginning of the turn.
Ice Storm
Fills a 3x3 area with ice that immobilizes all units.
Vek Units
This list contains the names of the enemy units along with statistics and special abilities.
Has 1 health point and 4 range points.
Alpha Leaper
Deals 5 points of damage and has 3 health points.
Hornet
Causes 1 point of damage to enemies in front of it.
Has 2 health points and a range of 5 points.

Alpha Hornet
Deals 2 points of damage on two tiles in front of it.
Has 5 health points.
Soldier Psion
Regenerates 1 health point for all Vek units.
Has 2 health points
Blood Psion
Regenerates 1 health point for all Vek units per turn.
Has 2 health points.
Blast Psion
Places a bonus that deals 1 point of damage after the death of a Vek unit.
Has 2 health points.
Shell Psion
Gives a shield bonus to all Vek units that absorb 1 point of damage.
Has 2 health points.
Scarab
Fires a projectile that avoids tiles in front of it, dealing 1 point of damage.
Has 2 health points and a range of 3 points.
Alpha Scarab
Fires a projectile that avoids tiles in front of it, dealing 3 points of damage.
Has 4 health points and a range of 3 points.
Beetle
Charges at a target dealing 1 damage point.
Has 4 health points and 2 range.
Alpha Beetle
Charges at a target dealing 3 damage points.
Has 4 health points and 2 range.
Has 6 health points and 2 range.
Cannot be killed by pushing it into water (Massive).
Deploys 2-3 spider eggs.
Spiderling
Has 1 health point and 3 range points.
Has 6 health points and a range of 2 points.
Cannot be killed by pushing it into water (Massive).
Charges onto its target dealing 3 points of damage and leaving a trail of fire.
Has 3 health points and a range of 3 points.
Cannot be killed by pushing it into water (Massive).
Causes 4 points of damage in its basic form.
Killing it divides it into two smaller versions that also deal 4 points of damage.
Has 6 health and a range of 3 points.
Cannot be killed by pushing it into water (Massive).
Fires projectiles from the front and behind dealing 4 damage points.
Has 6 health and a range of 3 points.
Cannot be killed by pushing it into water (Massive).
Attacks 3 tiles in front of it dealing 2 points of damage.
Blobber
Has 3 health and a range of 2 points.
Fires a bomb (Blob) that deals 1 point of damage in the next turn.
Alpha Blobber
Has 3 health and a range of 2 points.
Fires a bomb (Alpha Blob) that deals 3 points of damage in the next turn.
Firefly
Has 3 health and a range of 3 points.
Fires a projectile dealing 1 damage point.
Alpha Firefly
Has 5 health and a range of 2 points.
Fires a projectile dealing 3 damage points.
Scorpion
Has 3 health and a range of 3 points.
Incapacitates its target and deals 1 damage point in the next turn.
Alpha Scorpion
Has 5 health and a range of 3 points.
Incapacitates its target and deals 3 damage in the next turn.
Crab
Has 3 health and a range of 3 points.
Fires a projectile that avoids tiles in front of it, dealing 2 damage on two tiles.
Alpha Crab
Has 5 health and a range of 3 points.
Fires a projectile that avoids tiles in front of it, dealing 2 damage on two tiles.
Burrower
Has 3 health and a range of 4 points.
Deals 1 damage point in a single row.
Cannot be moved.
Hides below ground after receiving damage.
Centipede
Has 3 health and a range of 2 points.
Deals 1 damage point and places an A.C.I.D effect in a row of 3 tiles.
The guide often comes back to pushing enemies.
Each attack is marked by a few icons that correspond with the effect of the chosen move.
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