guides

Last update:11 May 2016

Once you’ve reached the office ignore the glass room and turn left.

You shouldn’t have any problems finding the keycard[#230].

Take it and you’ll soon notice that the principal has become one of the monsters.

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Don’t pursue him just yet.

Instead go to his office through a hole in the glass wall.

Collect two documents - Dress code and Strange nightmares.

PC

You may now begin moving back towards the elevator.

[#230]

You’ll encounter the monster just around the corner.

Go back with your newly acquired keycard to the elevator.

PC

[#231]

As you’ve probably noticed the elevator hasn’t opened.

Approach the elevator doors and hold the action key[#232].

I guess you won’t be surprised to see Alma again.

PC

Once you’re free notice that the elevator has moved.

Go to the shaft and land in the right spot.

[#232]

You should be able to return to the previously explored floor without any problems.

PC

You must now go to the door protected by a card reader[#233].

Obviously you must use the keycard to gain access to the new section of the facility.

Use the stairs and proceed to the left door.

PC

There are a few enemies waiting for you inside, but eliminating them is a fairly easy task.

Aim for their heads and activate slow-motion whenever needed.

you could also use grenades if you have a lot of them in your possession.

PlayStation

[#233]

Keep heading towards the brighter area of the room.

You should be able to find a new document here[#234]titled Info: Treefrogs.

Search the room for grenades and a new armor.

Xbox

Now you must locate a door with an EXIT sign.

Proceed to that location and get rid of the final group of enemy units.

Just as before, you should be using grenades and slow-motion to your advantage.

F.E.A.R. 2: Project Origin

You must also collect a new document - PARAGON manual.

Find a second door protected by a card reader.

Use your keycard and enter a small room.

You must approach a computer terminal here[#235].

Notice that the entire room has begun moving.

Wait to be transported to a new location.

You’ll end up standing inside a very large control room.

Observe the conversation on the monitor if you wish to.

Search the area for landmines and a new armor.

You’ll also find a CD with some data on it[#236]- Elevator checklist.

[#236]

F.E.A.R.

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