Notice that enemy soldiers are moving towards your position[#56].

Don’t forget to use nearby pillars for much needed cover.

Once you’ve won the battle pick up the armor unless you already took it earlier.

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Scout the area for ammo and grenades.

[#56]

You must now go back to the room with the elevators.

Be careful as you’ll encounter at least two new groups of enemy units along the way.

PC

Take it slow and use your arsenal and your reflex ability to prevail.

Notice that a passageway leading to the staircase[#57]is now accessible.

Proceed there and take a new document - T.A.C.

PC

[#57]

Head on to a new door.

Read a hint concerning the possibility of changing grenade types.

One of the enemy soldiers should be standing in front of you[#58].

PC

Try killing him from here.

As for his colleagues, it would be a good idea to use incendiary grenades against them.

You’ll find those to your left and in the next room.

PC

Watch out for the upper balconies and prevent enemy units from making any surprise attacks against you.

Get ready to engage them in an open combat.

Continue exploring the surrounding area once they’re gone.

PC

You’ll find grenades, ammunition and a fresh armor.

One of the side rooms also contains a medkit.

Use the stairs when you’re ready to explore the balconies.

PlayStation

Keep moving, so you won’t be an easy target.

You must now use the balconies to reach the elevators which have recently been opened.

There’s a new armor at the end of this corridor.

Xbox

Take it, go back to the elevator and confirm that you want to travel to a higher floor.

[#62]

Go to your right and start moving towards your current target.

Make a stop once you’re close enough to the burning rooms.

F.E.A.R. 2: Project Origin

Your first action should be to eliminate a small group of enemy soldiers[#63].

Once they’re gone focus on attacking other hostile units.

Guard the left window if possible, because reinforcements may show up there.

Don’t forget to use slow-motion.

I wouldn’t recommend using grenades, because the corridors are relatively large.

[#63]

F.E.A.R.

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