Combo can be interrupted only with a “Breaker”.

Basic combosare short sequences of moves contracting in the chain of attacks.

These are defined in the game mechanics.

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Complex combosare moves combined into one long chain of attacks: combos, special moves and basic moves.

Such combos typically are more difficult than basic ones but also inflict more damage to your opponent.

Jugglemeans moves or combos which juggle your opponent out of the air.

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Lowmeans a move to be blocked when you crouch.

Midmeans a move to be blocked while you stand.

Highmeans a move to be blocked while you stand or crouch.

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Numbersat the end of each combo mean a percent of a damage this sequence of moves inflicts.

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Mortal Kombat