An important aspect of developing your country in that direction is to keep your own system.
You have to remember that thereare multiple ways of changing the political system of a country.
This issue will be further discussed in the chapter about diplomacy.
Below you’re able to find all of the national focuses associated with ideology.
For the purposes of this guide they were divided into two groups: collective and liberal.
Each one of them have two separate sections determining the specific model or behavior system.
All of the tracks have a common conclusion - it’s presented at the end of the chapter.
Icon
Name
Benefits
New political programs
Political power+120
Commentary:an introduction to specific ideologies.
You should realize it early in the game because of the additional political power.
Pay attention to other countries and counteract them if they attempt to influence your nation with their beliefs.
Collectivist Ethos
Daily Democracy-0,02/day
Commentary:an introduction to the collectivism and a slight resistance against democracy.
What is more, this goal will kill the path to the liberal route for your country.
From now on you will be able to choose from communism or fascism.
It is worth noting that the percentage value given by this focus will decrease the support for Democrats.
This only shows how long does it take to change an ideology.
Fascism
A large boost to military actions and a much larger recruitable population than in nations with different ideologies.
Ideological goals won’t be of much use to you during the 1936 scenario.
Daily fascism is a lot larger than the one described in the previous table.
Additionally, it increases the communism support value by 1% per 10 days.
You should also note the better division recovery rate and the increase of the political power.
The determining factor is the safety of your national province and the potential benefits of leading a faction.

Kamikaze missions that can now be issued are also interesting.
An obvious benefit of the above is the increase of the national unity.
Use this method if you want to unlock further paths and solutions.
Additionally, don’t forget that trade agreements can save you in a lot of difficult situations.
With its help you will have a higher chance of establishing positive trade agreements.
After selecting this route you will be limited to the Interventionism and neutrality which should especially be considered.
Neutrality
If you plan to act in accordance to allies you should immediately forget about this route.
Not too much neutrality in the neutral path.
In the long run it can attract the attention of countries and their allies.
You should intervene especially when one of your allies is in danger and needs your help.
An additional bonus of political power will allow you to immediately select one of the politician or military.
This tree is a little more advanced but still not as much as the collectivist one.
A single modifier with a very high impact on every aspect of the country.
Additional research slot will allow you to save even a few years of in-game time with proper project management.
New technologies are equal to more powerful units and equipment, which shouldn’t be neglected.
It’s one of reasons for starting the game during the 1936 scenario.
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