Special ability.This faction’s aim is to get genes of other races.
Thanks to them they can increase bonuses for their own race.
to get to get a sample you need a few representatives of a given race.
With each subsequent process you need more representatives of a given race.
They also get bonus +5% to Food per race’s DNA sample collected.
You start a game with a representative of Z’vali race.
Your faction allows you to accommodate 1 more citizen on each planet.
The number of dissatisfied inhabitants is smaller and heroes can heal two times faster.
All of this at the expense of perfection which results in ships that cost 25% more Industry points.
+3 Food per citizen and +2 Approval on hot planets.
They follow the Ecologists ideology.
When they reach 20 representatives in your empire you receive +15% to Food in a system with Horatio.
The last bonus is an additional 0.1 Influence points per one unit of Food.
Many upgrades for this race revolves around Food which means that this bonus is very strong and useful.
Their Colonizer ships have only 3 support module slots.
The exploration class has the usual equipment - 1 weapon module and a few additional ones.
Attack classes has less modules than the equivalent ones from other civilizations.
This site is not associated with and/or endorsed by the SEGA or Amplitude Studios.
All logos and images are copyrighted by their respective owners.
