As admirals, they improve mobility and sensor range.

They can increase number of health points of units or make certain kinds of weapons more efficient.

Transportation is instantenious, but they can only head to friendly systems or fleets within them.

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the representative of the given part(if it doesn’t already have a leader!).

Example: you get your first hero.

They are a militarist and become the leader of their party.

PC

The third hero is pacifist.

You don’t have any pacifist hero yet, so he becomes the leader of the pacifists.

The information about them can be found in the Hero Management tab.

PC

Every playthrough begins with one hero, but sometimes, you’ll get access to new ones.

The side tab contains three important indicators.

(1)The first one is the bar.

PC

They races are random, but their classes are based on your actions.

(2)Another important thing -Hero class probability.

There are four bars, each is related to a different class.

PC

Your playstyle influences your empire and determines what kind of heroes you get.

If you control it, your men will gain experience more quickly.

Besides that, you could also see how many heroes are there in other empires.

PC

The orange ones are race skills.

Every hero of the given race will have the same skills available here.

There are many of skills particular to a single race.

Endless Space 2

The blue tree, are class skills.

Those are dependant on the specific playstyle or a domain.

These skills include skills of commanding fleets as well as managing systems.

These skills can even influence the Senate of your empire.

The heroes can be ascribed to one of the following classes:

(1)Seeker.

Focused on exploration and sciences.

His ship has an equal ammount of weapon and support modules.

Unlocking seekers can be done mainly with discovering systems, factions, etc.

(2)Guardian.

Those heroes are focused on combat and industry.

Their skills mostly aim at improving the fleet they command.

Their ships have more weapon modules.

Combat, war activities and some industrial actions help to unlock warriors.

(3)Overseer.

Responsible for developing systems and fleets, overseers are focused on defense.

Any development you make in the empire increases the chances of unlocking overseers.

(4)Counselor.

Focused on diplomacy and gathering resources from systems.

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