guides
Last update:11 May 2016
Major powers
During completing the campaign Heller learns five major powers.
They can be described as melee weapons produced by the virus, which infected Heller.
These are:
Suggestions regarding the usefulness of particular major power can be found in the walkthrough.
You should remember that you could change them at any time by holding LB button (screen above).
Mutations
There are 33 mutations in total, which can be unlocked.
In most cases they act as passive bonuses or somehow upgrade main Heller’s powers.
Mutations are divided into 5 main categories:
Mutation points can be obtained in two main ways.
Another method is to find secrets.
Developing Heller
During the game you gather experience points.
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