guides
Last update:16 June 2016
Go straight and through the gate.
Then turn left and use the stairs to enter the tavern.
Your task is to overhear four conversations in the bar.
Now walk towards the group of players and activate detective mode.
Press the buttons at the sleeves and the small mirror on the knees.
Then activate imagination button and press the mechanism.
Create following scenario:
After recreating the scene use the platform to walk to the other side.
Go downstairs and towards the cranes.
Turn them in the way shown above and then go upstairs.
Use the ropes to jump to the other side.
Walk through the window and towards the table.
Press on the ashtray and then use detective mode to turn the table around.
Inside you will findkeyandaccounting.
After checking the journal you will unlock other pieces of evidence:meetingandpolice raid.
Walk towards the table next to the fireplace and press the cards and the card machine.
Go down, press on the valuables and then pop crack open the nearby case.
You will obtain new evidence:valuable loot,photographandButler’s pawn shop.
Then look through the nearby window.
You will see Orson Wilde who got himself in trouble.
In the upper left corner a health bar will appear.
Run up and enter the passage ahead.
You will witness a fight in the bar.
You must press the following pieces:
Your actions will allow Sherlock and Orson safely escape from the tavern.
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