When you will be there, do a few steps to the left.

Look for the entrance to the building.

However, it is not marked with any icon.

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Pay attention to the shop signs, you’re looking for the shop called Flittman & Co.

The gate behind it is open, so go as close as possible.

Holmes will recognize the place.

PC

As Watson go to the center of the road.

Go straight ahead and find apole.

Go to the opposite side of the street and you will find a watering can there.

PC

On the stall in front of that watering can you will find apole with a hook.

Go near the window and move the box to the table (punch it three times).

Combine hook and a pole with a rope and you will receivelarge pole with a hook.

PC

Activate it in the inventory and take thewatering can.

Then go back to the center of the road and run to the right.

With the watering can full of water get back to Holmes.

PC

Activate it in the inventory and speak with him.

Now you will play as Holmes and use the watering can on the wall.

Detective will find that the text would not be able to survive throughout the whole night.

PC

It was probably at the same time when the apron was dropped.

In other words: they was made by a killer.

Then Holmes will ask Watson to play the role of the police officer with the lamp.

Xbox

Doctor has to inform Sherlock when he will see apron and the text written on the wall.

After a short conversation will Holmes get closer to him.

Now use the map to return to the Baker Street.

Sherlock Holmes vs. Jack the Ripper

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