Extinguish fires resulting from Firefly (optional boss in the game).
You gain access to this mission relatively early into the game.
As a result, you learn, among others, about the blazing fire station.
It is a good idea to take a closer look at that.
Aim the hoist at the interactive catch and start revving up the engine of the batmobile.
While doing that, double-check that the revolution meter of the vehicle stays within the orange area.
Soon after you have started the fire safety mechanism, you learn thatFireflyis the one responsible here.
you gotta follow the escapingFireflyon the batmobile.
Keep within medium distance of the Firefly and remember to use brakes to enter tight, 90 turns .
Do not attempt laying any sort of fire on theFirefly, remain in the batmobile’spursuit mode.
If everything went according to the plan, Batman reachesFireflyautomatically.
After you land the sequence of blows, theFireflybreaks free and escapes.
You now need to locate another fire station that has been set on fire by theFirefly.
Just like before, use thehoistand put out the fire by managing the revolutions of the engine.
After a while, another chase afterFireflystarts.
The premises of this one are identical with the previous one.
So, you better avoid flames and wait for the opponent to run out of fuel.
Then, eject Batman towards the criminal and beat him up.
After theFireflyescapes again, locate the last, third, fire station.
The location has been shown in the above screenshot - it is inOtisburgdistrict on theFounders' Island.
Put out the fire using thehoistof thebatmobile.
you’re free to now start the last pursuit after theFirefly.
Capture him, after he runs out of fuel.
This time around, theFireflywill not be able to escape.
Instead, he is arrested and the mission ends.
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