You will acquire and spend the following resources.
Gold will be useful for bribing an army of enemies or barbarians.
In a crisis situation, you might spend gold to get power points.
However, this is a very expensive exchange, although sometimes it may be necessary.
This resource is very important during every war.
Stability- this is a variable factor, spanning between -3 and +3.
Thanks to this, you will receive bonuses to development, taxes and human resources.
Power system pointsare a very important and valuable resource in your country.
you’ve got the option to get them in several ways.
You will often have to spend some points from a given category to deal with unexpected events.
Power points are extremely valuable - you’re able to’t substitute them with other resources.
You should always be investing in something, building or developing either your territory or technology.
Power points can be acquired with gold but they cost quite a lot.
Remember - if all national ideas match their slots, you will gain additional power points.
Stability- a variable factor, spanning between values of -3 and +3.
Informs you about the stability of your nation - the higher the value, the safer the nation.
you’re able to increase stability by making a sacrifice which requires religious points (religion tab).
The higher the value, the more gold you will pay.
Stability can be increased or decreased by special events or decisions.
take a stab at keep stability at zero or a positive level.
Negative stability isn’t recommended - it raises dissent and reduces loyalty of all the characters.

This is a negative factor.
The more negative decisions you make towards other nations, the more points you will get.
This value goes down to zero over time.
you might also use certain technologies and upgrades to speed up this process.
High Aggressive Expansion level has a negative impact on diplomacy and can encourage other nations to attack you.
A negative factor but it has its advantages.
You get it by making populistic and authoritarian actions, e.g.
increasing support for a particular political faction.
Tyranny affects the happiness of your citizens and the loyalty of the characters.
On the other hand, it increases the productiveness of your slaves.
Some decisions require a specific Tyranny level, e.g.
This value isn’t displayed on the main interface.
However, every character has a certain Corruption value.
Some inventions, laws and random events can reduce this value.
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