During the exploration of the factory, Booker will be forced to defeat the first Voxes.
The main character will gain useful Undertow vigor, which allows him to throw enemies into the abyss.
In the final phase of the stage you have to defeat a new Handyman.
Enter the factory and explore two of the closest areas.
There’s a luggage cart near the elevator and you’ll findGear #22next to it.
Remain close to the elevator and search the floor near a policeman’s corpse to find alocksmith’s bag.
Once you’re ready use the elevator to reach an upper level.
Defeat them and then proceed to a smaller room located to the left.
FindGear #23behind one of the vending machines.
Make a stop near the exit from the building.
Examine the area near a board with Songbird’s sketch to locateVoxophone #51.
There’s an opened safe behind the desks in the reception.
Loot it before exiting the hall and also take some time to find alocksmith’s bagbehind another desk.
A corpse can be found next to a door leading outside.
Check the floor near the corpse to uncover a new vigor -Undertow.
Some dramatic events will take place in Fink’s office in the middle of the square.
Start the fight and use the sky-lines and a tear that summons a tesla coil to make it easier.
Once you’ve defeated the first group of enemies a newHandymanwill arrive at the square.
After you’ve killed the Handyman examine his corpse to findGear #24.
You may now deal with the remaining Vox forces present in the area.
Keep fighting until you’ve eliminated all the hostiles.
Go to the platform located under Fink’s office.
Wait to receive instructions and lift Elizabeth so that she can enter a ventilation shaft.
You may now approach the glass door.
Knock on the door to distract Daisy.
Wait for Elizabeth to do her part of the job.
Cheer her up and enter the office.

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