NOTICE: You’re not able to get through the gate while riding a horse.

Trynot to attack any of the guardsas they will stop being your allies then.

After clearing the road the gate will open and a few moreVarnswill appear.

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Eventually you will reach the Hatmandor gates [Desert] (M20:1).

The guard will tell you to go to commanderValarin, residing at the inn in Cheznaddar (M20:2).

Head to meetJarrad(M20:3).

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The warehouse protected by two guards, but can get inside through the roof - use the beams.

You’ll have to picklock the hatch.

Once inside, search the chests for theDew Bottle.

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Return toJarrad(M20:3), getting out through the roof naturally.

You will learn more about the murders.

Head toValarin(M20:1) and report to him.

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The gate to the city will be opened.

You will unlock [Inside Man].

You will unlock [Valarin’s Informant - Mirage’s Identity].

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Two Worlds II