Then, look under the first chair in the next row.
Look inside and move the things on top to find aflare.
Leave the quarterdeck and proceed to the stern.
Head for the giant floodlight on the stern and use the flare on it to distract the kraken.
Get back on the stern and smash the floodlight.
Climb the chest and smash the light.
Proceed along the starboard.
Use the stairs to climb the catwalk on the ship’s bow.
Smash the fourth floodlight.
Unfortunately, it won’t be enough - captain’s next idea will be to turn off the engines.
Enter the quarterdeck from the stern and take the stairs on the left, leading to the engine room.
Head towards the control panel, but do not stop there.
Proceed to the right.
Exit the engine room, and then the quarterdeck (towards the stern).
Go to port - you’ll find the captain in a lifeboat - talk to him.
He’ll send Kate to retrieve a lamp.
First, head for the bridge.
Not where the steering wheel is, but a bit lower - to the room with the gramophone.
Zoom in and open it - inside, Kate will find a bottle ofpowerful vodka.
Now, return to the engine room (best take the stairs on the left).
Examine the bottom of the stand - turns out there’s no fuel in the lamp.
This site is not associated with and/or endorsed by the Microids/Anuman Interactive or Microids/Anuman Interactive.
All logos and images are copyrighted by their respective owners.
