guides

Last update:11 May 2016

A thread of three perks for characters that fight in melee.

All three are useful and worth buying, even if they do not provide too high bonuses.

Applied Force, level 5- 5% chances of stunning the opponent with melee weapon.

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Useful for characters that fight in melee, the rest of characters may ignore it.

Stunning Force, level 7- An upgraded version ofApplied Force.

Either way, it is worth buying.

PC

Staggering Force, level 9- An upgraded version ofStunning Force.

The Bonus goes up to 9%.

Since you bought the previous ones, this one is also for you.

PC

Two independent context-reliant perks.

Useful, but it’s possible for you to easily do without them.

Know-it-All, level 1- +1 toSmart Ass.

PC

It allows you to save up several skill points and this is why it is worth buying.

But only when there are no better perks to choose from.

Radiant Personality, level 5- During the enlistment, the effectiveness ofcharismais doubled.

PC

Otherwise it’s possible for you to leave it out.

A thread of three perks that take effect on all the characters around the leader.

They provide small bonuses, but it takes effect on the entire party.

PC

It is one of those that are worth having, because you never know when it works.

Taunt, level 3- Opponents near the leader have a chance of hitting the target lowered by 3%.

The perk is useful in any situation, regardless of whether you are fighting gunners or melee opponents.

PC

The key issue here is the positioning of the leader.

If you know how to do this, buy it.

Enrage, level 5- An upgraded version ofTaunt.

PC

The bonus rises to 5%.

If you bought the previous perk, buy this one also.

Infuriate, level 8- An upgraded version ofEnrage.

PC

The bonus rises to 8%.

Two independent perks that allow you to earn additional money.

They are useful, but later into the game and with reasonable expenditures, their value drops.

PlayStation

Forward player, level 3- You receive 20% scrap more by selling junk.

There always is plenty junk around and you always use additional money.

It is a good idea to work a little bit on your finances, but this is not required.

Xbox

It is good to add to your account and for this reason, this is a good one.

Ignore it, if you do not need additional money.

Two independent context-reliant traits.

Nintendo

Useful, but you’ve got the option to do well without them.

Pawner, level 1- +1 tokiss ass.

Loose Change, level 7- a 5% discount on all the purchases.

Wasteland 2

It is a good idea to take it, on condition that you are hard up.

One of them is useful in combat, and the other one during exploration.

Buying them depends on the situation and the party make-up.

Very useful for melee characters that remain in constant movement.

Less useful for gunners, especially for snipers who remain in the same position.

Still, they can also benefit from it, e.g.

by attacking before the battle.

Dowsing, level 6+25% of chances for more scrap, while digging.

Later into the game, you should have much enough for the perk to lose its value.

Two of them depend on the armor that you are wearing and the third one independent of that.

Tinkerer, level 2- +1 AP when you are wearing a light armor.

Either way, It is good to buy either this one or the other one.

Deconstructor, level 5- 25% more parts while disassembling a weapon.

Weapon parts are a good source of money, therefore it is a good thing to buy this one.

Otherwise, you’re able to ignore it.

Reinforced Plating, level 8- +1 to armor, while using heavy armor.

See the description for theTinkerer.

Scout, level 3- +25% to vision range on the map in the travel mode.

Otherwise, there is no point in buying that.

Explorer, level 5- The upgraded version of theScout.

The bonus goes up to 25%.

See the description for the previous perk.

World Traveler, level 7- all of the shrines and hidden crates with gear appear on the map.

In the long run, however, its usefulness is greatly limited.

Intimidating, level 1- +1 toHard Ass.

Bloodthirsty, level 7- +1 AP after you kill an opponent.

Quite useful, but on condition that fights are not to quick.

Otherwise, you will have no time to use up the additional point.

Two independent perks of limited usefulness.

you could buy them, but you could do well without them.

Camel, level 3- Water consumption during travel drops by 10%.

you might buy it, but you might do well without it.

Big Game Hunter, level 6- Damage to animals go up by 10%.

It is very useful against honey badgers and other animals with strong armor and high level of CON.

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