If you start the game with the scenario set in 1936, you will have only basic units.

Each technology is bound with temporal threshold, as historically realistic as possible .

Otherwise, you will not be able to build nuclear bomb in Tibet.

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This is the only way to avoid penalties of this pop in.

Of course, technologies are interconnected, where more advanced variants require discovery of the less advanced ones.

As a result, Individual projects are blocked, if you work within the path.

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Still, you have to remember that there are technologies that exclude each other.

The below table presents basic information on each of the available technology tabs.

Also, you’ve got the option to define templates for paratroopers.

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You will be using this tab throughout the entire campaign.

Support battalions

Apart from basic gear for battalions, you gain access here to all types of support units.

Remember that each division template allows you to add five units to standard offensive battalions.

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Appropriate choices can considerably increase combat value of your army.

Armor

This tab can be very extensive, which depends on the nation that you play as.

For medium-sized countries, it’s possible for you to develop light, medium and heavy tanks.

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If you decide on building armored battalions, you should start research into this branch as soon as possible.

Artillery

In this part of the research panel you develop all types of support units.

Of course, apart from elements of gear, there also technologies that will passively affect its effectiveness.

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For detailed information, see the chapter that has been devoted to this branch.

Naval technology

The basic advantage from developing this technology is the possibility to build ships.

Air technology

In this case, all of the projects are focused on new models of units.

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Remember that availability of some of the projects depends on development of jet engines.

Air doctrines

These are technologies that allow more effective planning and realization of specific actions.

To learn more, see the chapter devoted to this topic.

Engineering technology

This punch in of research focuses on increasing the range of detection of possible threats.

Additionally, you’re able to develop here technologies connected with nuclear bombs and long-range missiles.

You should conduct research here on a regular basis, especially when it comes to weapons of mass destruction.

Industry

This tab provides you with access to synthetic refineries and many modifiers profitable for your economy.

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