guides
Last update:11 May 2016
Before you leave this section, approach theareacircled in the above screenshot.
Thanks to theparrotmarked on the screenshot, it’s possible for you to obtain anothersound collectible.
Your task is to use theelements of the surroundingsaround the parrot, to repeat thesequence of soundsmade by theparrot.
Left-hit the bird to hear the set of sounds that you have to repeat in each sequence.
If the order is wrong, the parrot will shake its head.
If it is correct, the parrot will show its enthusiasm and start singing another tune.
Allelements of the surroundingsreferred to by the Mimicking Parrot, have been marked in the screenshot.
Collecting the memento is the last thing to do this section.
While in the starting location, travel to the neighboring area on the right.
After you get there, you will see the view in the above screenshot.
you might use the trumpet to interact with theseobjectsto find out what is behind them.
After the cutscenes, walk over to the right edge of the screen and proceed to the next section.
This is what you see in the next section.
Note the circled areas.Termitesthat stop in the circled areas are connected to anothersound collectible.
Note that after the termites stop in themarked areas,they alsostand up in upright positionfor a moment.
Left-press eachtermitethat stops and stands up.
After you hit the termites,they will start to sing.
After you makefive of themsing, wait for the situation to develop.
After a while, anotheranimalwill appear and you will obtain another memento(Saint Termite Steam achievement).
After you collect the memento, note thecircled object.
Hold down the LMB on themovable objectand drag the mouse down.
This will make theladderslide down and stay that way for a brief moment.
That is when you have to interact with it.
Your character will climb down to lower level, and he should head toward thecircled area.

After you enter thetrunk,you will travel to the next location.
This time, you will be taken to a lower level of the previous location.
You will find yourself on thelowest beamof that location.
Move the pointer into the circled area toenter the trunk.
Inside thetrunk,walk over to the area circled in the above screenshot.
Your task is to place theballin one of thethree holes.
This will make theballreach the area in which there aresleeping animals.
You will be obtaining theballsthanks to thelinecircled in the above screenshot.
Thelineleads to aholein the tree, where you might see aheap of balls.
After you pull theline,the animal will drop a ball your way.
Then, you have to drop it into thecorrect hole.
to place aballin the correctnest,you have to use the rest of thelinesto set the markedbarriersinto correct configuration.
The above screenshot presents the relations betweenlinesand individualbarriers.
A single pull of the line changes the orientation of thebarrierby one position.
The above screenshot represents the positioning ofbarriersnecessary to get theballto thefirst animal.
Theareathat theballdrops into has been circled.
You have to drop the ball into the right-mosthole(marked in the screenshot).
Thefunguswill play a tune that will be saved as asound collectibleand added to your collection.
(Dancing Fungus Steam achievement).
After you obtain the sound memento, request anotherball.
Copy the arrangement ofbarriersfrom the screenshot above and drop the ball into theleft-most hole.
Enter the tunnel, avoid thedancing fungusand proceed towards the right edge of the screen.
Upon having entered the next area, you will notice a solution to the task currently at your hands.
Thebeegot stuck in an undergroundcave.
The exit has been blocked by abulbthat has lowered itself on thevine.
You manipulate the objects by holding down the LMB and moving the mouse up and down.
After you free thebee,return to the starting location through the previous locations.
This site is not associated with and/or endorsed by the Amanita Design or Amanita Design.
All logos and images are copyrighted by their respective owners.