Assume that the game runs at 60 frames per second.

If the action takes 30 frames, it will last half a second.

The action, which lasts 15 frames, takes a quarter of a second, etc.

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The lower the value of this coefficient, the faster and safer the movement is.

The block advantage is the time your opponent gets to perform a counterattack after a successful block.

This is the time that the opponent needs to return to a neutral stance after getting hit.

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You should look for movements that have the smallest delay, and the smallest risk of enemy counter.

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Mortal Kombat 11