Assume that the game runs at 60 frames per second.
If the action takes 30 frames, it will last half a second.
The action, which lasts 15 frames, takes a quarter of a second, etc.
The lower the value of this coefficient, the faster and safer the movement is.
The block advantage is the time your opponent gets to perform a counterattack after a successful block.
This is the time that the opponent needs to return to a neutral stance after getting hit.
You should look for movements that have the smallest delay, and the smallest risk of enemy counter.
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