The only difference is that you’ll have to use your compass.
Your task will be to turn the main character, so he’ll be facing a proper direction.
Remember that you could always activate the FPP view manually by pressing the C key.
Eventually you should be able to enter a new area where the game will reward you with a cut-scene.
You will encounter Desmond here.
Obviously you will be allowed to talk to him.
Start the conversation by choosing some of the available general questions:
Are you an Other?
What do you know about the hatch?
You may now proceed with the topics from the Quest category:
- Who are you?
You must be from the hatch.
What are you doing out here?
What are the numbers?
End the conversation by pressing the BACKSPACE key.
The exit is located near Desmond.
Examine the last yellow sign and choose the only available action from the menu - Move to next area.
There’s an Apollo Bar near the hatch (screen).
Take it, because it’s worth 50 dollars (!!).
You may proceed towards a small passageway which leads to a new area of the jungle.
A stream flows through here.
Ignore it and start moving left.
Eventually you should be able to reach a small bunker.
Sadly, the entrance to the bunker is going to be guarded by Sayid (screen).
Approach him and begin the conversation.
You will be allowed to ask him one new general question:
- Do you know Desmond?
What’s inside the hatch?
My compass points to the hatch.
Sayid won’t let you inside the bunker.

Thankfully, you will be given a new assignment.
Once you’re there, move forward to leave this area of the jungle.
Choose “Jump to the beach” option from the menu.
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