guides
Last update:21 September 2017
Companions
Waypoint Shrines
Enemies
Merchants
Treasures
Entrance or exit
START Your journey starts here.
Sebille Sebille, elf companions that can join the party.
Beast Beast, dwarf companion that can join the party of the player.
Fane Fane, an undead companion that can join the party of the player.
Red Prince Red Prince, lizard companion that can join the party.
Lohse Loshe, human companion that can join the player.

Ifan ben-Mezd Ifan Ben-Mezd, human companion that can join the party.
E1 B The exit from the Underground into Fort Joy.
E2 A The entrance to the Arena of the One.

E2 B The exit from the Arena of the One to Fort Joy.
E3 B Entrance to the Caverns.
E3 B The exit from the Caverns to Fort Joy.

E4 A The entrace to the Underground Tunnel.
E4 B The exit from the Underground Tunnel to Fort Joy.
E5 A The entrance to Fort Joy Prison.

E5 B The exit from Fort Joy Prison to Fort Joy.
E6 A The entrance to Fort Joy Prison.
The entrance is located inside of the building.
E6 B The exit from Fort Joy Prison to Fort Joy.
E7 A The entrance to the Ancient Passage.
E7 B A pathway from Ancient Passage to Fort Joy Prison.
E9 A A passage to Holding Cells.
E8 A The entrance to Holding Cells.
E8 B The exit from Holding Cells to a beach in Fort Joy.
E9 B The exit from Holding Cells to Fort Joy Prison.
E10 A The passageway Pipe to the Swamp leading outside Fort Joy Prison.
E10 B The passageway through Sewage Pipe leading back to Fort Joy Prison.
E11 A The entrance to Decrepit Ruins.
E11 B The exit from Decrepit Ruins to Fort Joy.
E12 A The entrance to Dark Cavern.
E12 B The exit from Dark Caverns to Fort Joy.
E13 A The entrance to Hall of Echoes - to get inside, you must interact with a statue.
E13 B The place you start at in the Hall of Echoes.
E14 A The entrance to Forgotten Cell.
E14 B The exit from the Forgotten Cell to the Caverns.
E15 A The entrance to the Gargoyle’s Maze Tower.
E15 B The exit from the Gargoyle’s Maze Tower to Fort Joy.
E16 A The entrance to Witch’s Cave.
E16 B The exit from the Witch’s Cave to Fort Joy.
E17 A A passage into the next part of Gargoyle’s Maze Tower.
E17 B A passage leading into the main part of Gargoyle’s Maze Tower.
S1 Gawin - sells Aerotheurge Skillbooks.
Related with The Teleporter quest.
S2 Rezik - a character selling Hydrosophist Skillbooks.
S3 Butter - sells Huntsman Skillbooks.
S4 Hilde - sells Scoundrel Skillbooks, weapons and armors.
S5 Doctor Leste - sells Polymorph Skillbooks.
S6 Maol - sells Geomancer Skillbooks.
S7 Margo - a character selling a single Skillbook, Restoration (Hydrosophist).
S8 Mona - sells Necromancer Skillbooks.
Don’t cast a Bless spell on her or you will have to fight her.
S9 Nebora - sells Summoning Skillbooks and crafting materials.
S11 Kalias - sells Warfare Skillbooks, armors and weapons.
S10 Stingtail - sells Pyrokinetic Skillbooks.

S12 Zaleskar - sells high-quality weapons, armors and accessories.
S13 Bahara - sells Huntsman Skillbooks.
S14 Samadel - sells Pyrokinetic Skillbooks.
S17 Gareth - sells Geomancer and Warfare Skillbooks.
you should probably save him during the “Most Dangerous When Cornered” quest.
S18 Gratiana - sells Aerotheurge Skillbooks, weapons and items.
S19 Kerban - sells Summoning and Necromancer Skillbooks and various items.
S20 Samadel - sells Pyrokinetic Skillbooks during the Call To Arms quest.
S21 Kerban - sells Summoning and Necromancer Skillbooks.
S23 Gareth - sells Geomancer and Warfare Skillbooks during the Call To Arms quest.
S25 Gratiana - sells Aerotheurge Skillbooks, weapons and items during the Call To Arms quest.
S26 Feder - one of the pigs you must save during The Burning Pigs quest.
The pig offers rare and powerful items for sale.
We’ve highlighted allnoteworthymerchantswho trade withbooks,spellsandequipment.
you might also find all theimportantfightsthat await you in this area.
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