guides

Last update:10 June 2016

Go down and turn right.

Walk to the end of the corridor and look through the keyhole of the door on the left side.

You will see Tom’s photography.

Article image

Holmes will decide that he must enter inside.

It can be done by using lockpicks.

Use lockpick number one to enter inside.

PC

Walk towards the documents on the desk, collect some evidence:newspaper articleandfarewell letter.

Then compare the notes on the desk with the ones obtained in Lord’s house.

Turn the pages and highlight the names that are same on both sides.

PC

This will provide you with new evidence, George’s Hurst List.

On the left side you will find a chest with important clues:OrderandLetterfrom a friend.

Pick up the ammunition box, turn it around and notice that only two bullets remain inside.

PC

Now walk towards the map hanging on the wall and add it to evidence.

The last step is noticing the stand hanging under the wall.

Activate the imagination button and Sherlock will conclude that a weapon was hanging here.

PC

Open deduction panel and combine the obtained leads.

You will create a theory that George Hurst is dead.

Now it is time to obtain additional evidence - go to Lord Marsh’s home.

PC

This site is not associated with and/or endorsed by the Bigben Interactive or Frogwares.

All logos and images are copyrighted by their respective owners.

PlayStation

Xbox

Nintendo

Sherlock Holmes: The Devil’s Daughter