Quite high damage, especially in case of larger weapon types.

Further weapon types become available as you develop technology.

You should notice the short regeneration time which has great impact on the speed of destroying shields.

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The only disadvantage is low range and accuracy which makes this weapon typically for the main initiation.

They have lower basic damage, but thanks to fast attacks they have higher average daily damage.

It is worth noticing that in case of larger cannons it uses much less energy than other kinetic weapons.

PC

Thanks to high effectiveness on long distance it is effective during the initiation phase.

Very high energy cost and extremely long charging time are very important.

Despite that, thanks to large basic damage the weapon maintains a decent average daily damage.

PC

It has similar charging time and reach as kinetic weapons.

Laser has slightly smaller reach but definitely better attack effectiveness.

Thanks to high basic damage and decent charging time the weapon is very effective in destroying enemy shields.

PC

It is worth adding that it generates greater damage than basic installations while the energy cost is lower.

Disruptors have greater daily damage but higher energy cost.

It is worth noticing that attack effectiveness is good even in case of larger installations.

PC

Thanks to short reload speed they are effective in the main and back sections of units.

Otherwise one installation will deal hull damage while the rest will be still trying to break through the shields.

High attack effectiveness on long distance is worth mentioning.

PC

Notice that the most powerful types of this weapon can be usually found only in large installations.

Longer reload time and minimally lower average daily damage, but one hundred percentage effectiveness of attack.

It is worth adding that anti-rocket turrets are needed for this weapon types for full protection.

PlayStation

This weapon key in is effective on every installation and it works best on short and medium reach.

These missiles are best for the main sequences of ships.

Long reload time and high energy usage compensated with high effectiveness on long distance.

Xbox

With this attack types you could notice very high effectiveness especially against ships that don’t have deflectors.

This makes bomber attacks very effective.

They can be the decisive factor that will lead you to victory on the battlefield.

Stellaris

It is used for destroying enemy missiles flying toward the unit.

It has very low reload time, allowing it to neutralize many missiles.

Use it mostly in small slots.

Remember that the cannon won’t deal damage to enemy units, it will only protect your ships.

Low reload time equals high effectiveness against specific hangar sections.

Mandatory equipment of each battleship and defense station.

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