Eventually you’ll have to agree into helping him.Ashurwill want you to stopWernherand other riotingslaves.

Sandracan be found in a smaller room, located to the right ofAshur’schamber.

I’m sure you won’t have any problems finding it, because it’s a small building.

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Before you decide to talk toSandrayou might want to inspect a nearby terminal.

Initiate a conversation withSandra[#34].

Similar toAshur’ssituation, you won’t have to be extrapolite towards her to get to acquire additional information.

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Feel free to question her motives if you want to.

Once you’re done go back toHaven entranceand then exit the building.

As you’ve probably noticed by now, intense fights are taking place inUptown.

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Most of theslaveshave begun attacking theraiders.

DON’T ATTACK theslaves, because that would automatically cancel any possible dialogue options withMideaandWernherin the near future.

Notice that some of theraiderswill be usingrocketlaunchers.

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you’re able to wait for them to get killed and steal their weapons.

Your current destination is theDowntowndistrict and this means you’ll have to return to the upper balconies.

Locate a door leading toDowntown[#35]and confirm that you want to travel to that location.

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Notice that you’ve begun the exploration of theDowntowndistrict on an upper balcony.

As a result you shouldn’t be in a lot of hurry, because you’ll be safe here.

Remember that you shouldn’t attackslavesyourself, however you’re free to wait for otherraidersto kill them.

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Be on a look out for safes and stashes, BUT don’t touch items belonging to otherraiders.

Use the stairs to get to the ground floor when you’re ready and enterMidea’s Quarters.

Initiate a new conversation.

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you’re free to acquire the exact location ofWernherusing persuasion, intimidation or force.

  1. you’re free to steal thenoteaway fromMideaand read it to find out whereWernheris hiding.

  2. you’re free to killMideaand find thenotein her pocket.

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You now know thatWernheris hiding inThe Steelyard, so that’s your next destination.

to get toThe Steelyardyou must obviously travel throughThe Milland this means going throughslave-infested areas.

Once you’re inThe Millproceed to the passageway leading to anAbandoned Area.

Fallout 3: The Pitt

It shouldn’t take too long for you to get to your final destination.

Check the description of the fourth main quest if you forgot where it was.

IgnoreWild Bill’sbody, because clearly you won’t receive any additional intel here.

Use the stairs to get to the upper level.

Your current objective is a small shack where you fought thewildmen.

Be careful, because this area may now be patrolled by one of theslaves.

Ignore his attacks, because if you respond to them you won’t be able to talk toWernher.

Instead proceed directly to a blue door, located to the right of the shack[#38].

Enter the new area which is going to beWernher’sHideout.

Make a few steps forward and allowWernherto approach you, initiating a new conversation.

It doesn’t really matter if you spareWernher’slife or kill him, because it’ll solveAshur’sproblem.

You’ll now have to return toUptownusing a passageway located inThe Millor inDowntown.

you’re free to keep ignoring theslaves, however killing them wouldn’t affect any future conversations anymore.

Go toHaven Entranceand then use the elevator to reachHaven.

Obviously you must go and talk toAshur.

ExitThe Pittor go toThe Millto manufacture ammo.

Either way, your job inThe Pittis done.

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