Thanks to that, you have a chance of choosing an unique setup for your hero.
Expertise
All the critical hits deal extra damage, depending on the character’s level.
Ninja Looter
Reduces the time needed for pickpocketing by 50%.
Moreover, the chance of being detected when pickpocketing is reduced if your hero is hiding in the shadow.
Opportunist
Increases the damage dealt to dazed, stunned or incapacitated targets by 25%.
Increases damage dealt to slowed targets by 15% when using weapons, fists or throwing knives.
Pack Rathound
Increases your hero’s carry capacity by 50.
Quick Pockets
You obtain an extra slot on your action bar.
Moreover, this feat reduces the AP cost of changing your equipment during a fight.
Snooping
Increases the chance of finding secret passages, chests, etc.
It doesn’t necessarily mean that you will hit the target every time.
Constitution 5
Doctor
you’ve got the option to now heal all types of wounds using bandages.
Moreover, you receive 25% more healing from every source.
Biology 15
Fast Metabolism
Healing is increased by 25% and psi boosters regenerate extra 25 psi.
Constitution 6
Gun Nut
Increases the upper damage range of all the firearms that you create.
Gunslinger
During battle, all the actions performed using weapons cost 2 AP less.
Agility 7
Juggernaut
Maximum HP increased by 25% if the armor penalty is above 50%.
Constitution 7
Strength 7
Marksman
Reduces the cost of AP when using special bolts.
Dexterity 5
Crossbows 15
Power Management
All electronic devices crafted by your hero have 35% more energy capacity.
Electronics 15
Skinner
The quality of leather items crafted by your hero is increased by 20%.
Sprint
it’s possible for you to activate this skill to obtain extra 30 MP for 2 turns.
you’re free to’t use it when hiding in the shadow.
Guns 10
Sure Step
Your hero can move freely over spikes and acid pools.
Constitution 10
Corporeal Projection
All kinetic damage is increased by 5% for every point in strength above 5.
Melee 20
Tranquility
Reduces the cost of all psi skills by 5 AP if your hero has full HP.
Intimidation 20
Cerebral Trauma
Increases base damage of the Neural Overload skill by 20%.
If the target is a male human, he is stunned for 2 turns.
This skill works only on living targets that have knees!
Dexterity 8
Point Shot
Allows your hero to perform a quick attack using a pistol or SMG.
Moreover, the wound reduces healing by 25%.

Crossbows 30
Crippling Strike
An attack that you could perform unarmed, using fist weapons or a knife.
Id deal 150% damage and reduces the target’s strength by 2 points if it penetrates their armor.
The effect lasts for 5 turns and stacks 3 times.
Dodge 30
Grenadier
Reduces the cooldown of using regular grenades by 2 turns and special grenades by 3 turns.
Throwing 30
Meditation
Increases maximum psi by 25.
The effect will end after 2 turns if you don’t use it.
Traps 30
Ballistics
“Carrier vests” used in crafting give 3 points of mechanical damage.
Melee 35
Hypertoxicity
Increases damage dealt by poison by 100%.
Level 5
Neurology
Psi headbands that you create in the crafting mode also increase your maximum psi by 15.
Practical Physicist
The bonus to critical damage when using energy weapons is increased by 25%.
This attack can be used only in stealth mode and there are no critical hits.
Stealth 40
Cheap Shots
Increases melee weapons critical damage by 50%.
Moreover, your attacks using melee weapons have 15% chance of incapacitating the target for 1 turn.
Guns 40
Hypothermia
Your Cryokinesis and Cryostasis skills now reduce the target’s Constitution value by 1 point.
This effect stacks 5 times and lasts up to 24 turns.
Doesn’t work on targets immune to chilling and freezing effects.
The range is not increased for spells that required channeling.
The effect can stack up to 5 times.
The effect stacks up to 5 times.
An enemy with broken ribs receives 25% more mechanical damage from every source.
This effect can stack up to 3 times and lasts for 2 turns.
Works only on targets that have ribs!.
Melee 45
Three-Pointer
Grenades that deal damage have 10% critical hit chance.
The chance is increased by 2% for every point in Dexterity, above 7.
Throwing 45
Cryogenic Induction
Increases the duration of all cold effects of your psi abilities by 1 turn.
Only mechanical and cold damage is considered.
Evasion 50
Fatal Throw
Throwing knives always deal critical damage to targets that have below 25% HP.
Killing a target using a throwing knife restores 18 AP.
This feat doesn’t work if your hero is stunned or incapacitated.
Level 8
Melee 50
Psionic Mania
After activating, your next psi attack will be a critical hit.
Using this ability takes 15% of your HP, but cannot kill you.
The precision of the attack is reduced and it costs 150% of the usual AP cost.
The effect can be applied multiplicatively.
Moreover, this feat reduces the cooldown of flashbangs by 1 turn.
Special Tactics
After activating, removes the AP cost of using crossbow bolts special attack.
This ability can only be used outside of battle, which makes it a great opener.
This effect can stack up to 10 times, but it disappears after 1 turn if not refreshed.
Cut-Throat
You perform a powerful knife attack (Stealth mode required), ignoring all the resistances and shields.
Works only on humans.
It can give you up to 20 AP.
This effect can stack up to 10 times and lasts until the end of the turn.
Melee 65
Neural Overclocking
All psi abilities critical damage is increased by 30%.
Crossbows 75
Traps 50
Elemental Bolts
Increases all electrical, toxic and fire damage dealt using special bolts.
When this ability is active, your thought control skills work as AoE (area of effect).
This can happen only once every turn.
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