Thanks to that, you have a chance of choosing an unique setup for your hero.

Expertise

All the critical hits deal extra damage, depending on the character’s level.

Ninja Looter

Reduces the time needed for pickpocketing by 50%.

Article image

Moreover, the chance of being detected when pickpocketing is reduced if your hero is hiding in the shadow.

Opportunist

Increases the damage dealt to dazed, stunned or incapacitated targets by 25%.

Increases damage dealt to slowed targets by 15% when using weapons, fists or throwing knives.

PC

Pack Rathound

Increases your hero’s carry capacity by 50.

Quick Pockets

You obtain an extra slot on your action bar.

Moreover, this feat reduces the AP cost of changing your equipment during a fight.

PC

Snooping

Increases the chance of finding secret passages, chests, etc.

It doesn’t necessarily mean that you will hit the target every time.

Constitution 5

Doctor

you’ve got the option to now heal all types of wounds using bandages.

PC

Moreover, you receive 25% more healing from every source.

Biology 15

Fast Metabolism

Healing is increased by 25% and psi boosters regenerate extra 25 psi.

Constitution 6

Gun Nut

Increases the upper damage range of all the firearms that you create.

PC

Gunslinger

During battle, all the actions performed using weapons cost 2 AP less.

Agility 7

Juggernaut

Maximum HP increased by 25% if the armor penalty is above 50%.

Constitution 7

Strength 7

Marksman

Reduces the cost of AP when using special bolts.

PC

Dexterity 5

Crossbows 15

Power Management

All electronic devices crafted by your hero have 35% more energy capacity.

Electronics 15

Skinner

The quality of leather items crafted by your hero is increased by 20%.

Sprint

it’s possible for you to activate this skill to obtain extra 30 MP for 2 turns.

PC

you’re free to’t use it when hiding in the shadow.

Guns 10

Sure Step

Your hero can move freely over spikes and acid pools.

Constitution 10

Corporeal Projection

All kinetic damage is increased by 5% for every point in strength above 5.

PC

Melee 20

Tranquility

Reduces the cost of all psi skills by 5 AP if your hero has full HP.

Intimidation 20

Cerebral Trauma

Increases base damage of the Neural Overload skill by 20%.

If the target is a male human, he is stunned for 2 turns.

PC

This skill works only on living targets that have knees!

Dexterity 8

Point Shot

Allows your hero to perform a quick attack using a pistol or SMG.

Moreover, the wound reduces healing by 25%.

Underrail

Crossbows 30

Crippling Strike

An attack that you could perform unarmed, using fist weapons or a knife.

Id deal 150% damage and reduces the target’s strength by 2 points if it penetrates their armor.

The effect lasts for 5 turns and stacks 3 times.

Dodge 30

Grenadier

Reduces the cooldown of using regular grenades by 2 turns and special grenades by 3 turns.

Throwing 30

Meditation

Increases maximum psi by 25.

The effect will end after 2 turns if you don’t use it.

Traps 30

Ballistics

“Carrier vests” used in crafting give 3 points of mechanical damage.

Melee 35

Hypertoxicity

Increases damage dealt by poison by 100%.

Level 5

Neurology

Psi headbands that you create in the crafting mode also increase your maximum psi by 15.

Practical Physicist

The bonus to critical damage when using energy weapons is increased by 25%.

This attack can be used only in stealth mode and there are no critical hits.

Stealth 40

Cheap Shots

Increases melee weapons critical damage by 50%.

Moreover, your attacks using melee weapons have 15% chance of incapacitating the target for 1 turn.

Guns 40

Hypothermia

Your Cryokinesis and Cryostasis skills now reduce the target’s Constitution value by 1 point.

This effect stacks 5 times and lasts up to 24 turns.

Doesn’t work on targets immune to chilling and freezing effects.

The range is not increased for spells that required channeling.

The effect can stack up to 5 times.

The effect stacks up to 5 times.

An enemy with broken ribs receives 25% more mechanical damage from every source.

This effect can stack up to 3 times and lasts for 2 turns.

Works only on targets that have ribs!.

Melee 45

Three-Pointer

Grenades that deal damage have 10% critical hit chance.

The chance is increased by 2% for every point in Dexterity, above 7.

Throwing 45

Cryogenic Induction

Increases the duration of all cold effects of your psi abilities by 1 turn.

Only mechanical and cold damage is considered.

Evasion 50

Fatal Throw

Throwing knives always deal critical damage to targets that have below 25% HP.

Killing a target using a throwing knife restores 18 AP.

This feat doesn’t work if your hero is stunned or incapacitated.

Level 8

Melee 50

Psionic Mania

After activating, your next psi attack will be a critical hit.

Using this ability takes 15% of your HP, but cannot kill you.

The precision of the attack is reduced and it costs 150% of the usual AP cost.

The effect can be applied multiplicatively.

Moreover, this feat reduces the cooldown of flashbangs by 1 turn.

Special Tactics

After activating, removes the AP cost of using crossbow bolts special attack.

This ability can only be used outside of battle, which makes it a great opener.

This effect can stack up to 10 times, but it disappears after 1 turn if not refreshed.

Cut-Throat

You perform a powerful knife attack (Stealth mode required), ignoring all the resistances and shields.

Works only on humans.

It can give you up to 20 AP.

This effect can stack up to 10 times and lasts until the end of the turn.

Melee 65

Neural Overclocking

All psi abilities critical damage is increased by 30%.

Crossbows 75

Traps 50

Elemental Bolts

Increases all electrical, toxic and fire damage dealt using special bolts.

When this ability is active, your thought control skills work as AoE (area of effect).

This can happen only once every turn.

This site is not associated with and/or endorsed by the Stygian Software or Stygian Software.

All logos and images are copyrighted by their respective owners.