On top of the towers you are able to find power armor and U.S. Covert Operations Manual magazine.
2 - Reeb Marina Inside you’ll find a Tesla Science magazine.
It’s also a good place to rest safetly.
3 - Gibson Point Pier On the beach you’ll find a lot of murlocs various kind.
This one starts after conversation with Abraham Finch in this location.
There’s also a metro station, where bandits (one unique enemy) are fighting with ghouls.

6 - Dunwich Borers Pretty big location, also dangerous.
In the hole there’s an entrance into mine.
Also there’re a lot of ghouls.

Entrance is radiated, so use Rad-X.
8 - Longneck Lukowski’s Cannery Small, pretty safe location, where quest Mystery Meat starts.
9 - Hub City Auto Wreckers An enemy gang has their base here.

Also part of the highway is a part of that base.
You will face here a strong opponents, aleo their leader is equipped with power armor.
10 - Lynn Pier Parking Patking lot, you won’t find here nothing interesting.

Only a few insects.
11 - Kingsport Lightouse Lightouse occupied by a Children of Atom.
you could go there to fight for their valuable weapons.
Also there’s a safe in the house.
12 - Crater House Another base of Children of Atom.
you’re free to find here Wasteland Survival Guide.
13 - Museum of Witchcraft This location is only connected with the quest The Devil’s Due.
Inside is a powerfull Deathclaw.
14 - Sandy Coves Convalescent Home While you’ll be sighseeing, synths will make attack.
it’s possible for you to find here a lot of meds.
15 - Salem Salem it’s a small town.
Only one person lives here - Barney Rook.
Most of the buildings are not available to get into and the rest doesn’t contain nothing interesting.
A lot of Mirelurks spawns here.
Also you might find here a Guns & Bullets magazine.
17 - Coastal Cottage Builiding is guarded only by one bandit.
After killing him you’re able to turn this location into your settlement.
18 - Mahkra Fishpacking It’s an old factory.
Now it’s a home for many synths.
Also there’s one leader, which have good equipment.
20 - Libertalia This ship is a one of bandits' main base.
Beside of many pretty strong enemies, you might find here a lot of safes in boats.
It’s a good place to get a lot of ammo and grenades.
21 - Nahant Wharf It’s an entrance into Libertalia - half-drowned ship, bandits' base.
22 - Nahant Sheriff’s Department This destroyed building is used in a few quests.
Sometimes you’ve got the option to fight here with dogs or supermutants.
23 - Croup Manor Small house full of ghuls.
There’s a little riddle with two keys to get to the basement.
24 - Nahant Chapel Only a trunk in this building, on the upper floor.
In Lab beside Mirelurks there’s a master-locked chest and safe.
The map above shows the sector III territory - Salem.
It is definitely not a territory that you would like to explore early in the game.
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