On top of the towers you are able to find power armor and U.S. Covert Operations Manual magazine.

2 - Reeb Marina Inside you’ll find a Tesla Science magazine.

It’s also a good place to rest safetly.

Article image

3 - Gibson Point Pier On the beach you’ll find a lot of murlocs various kind.

This one starts after conversation with Abraham Finch in this location.

There’s also a metro station, where bandits (one unique enemy) are fighting with ghouls.

Fallout 4 - Sektor 3: Salem

6 - Dunwich Borers Pretty big location, also dangerous.

In the hole there’s an entrance into mine.

Also there’re a lot of ghouls.

Fallout 4 - Sektor 3: Salem

Entrance is radiated, so use Rad-X.

8 - Longneck Lukowski’s Cannery Small, pretty safe location, where quest Mystery Meat starts.

9 - Hub City Auto Wreckers An enemy gang has their base here.

Fallout 4 - Sektor 3: Salem

Also part of the highway is a part of that base.

You will face here a strong opponents, aleo their leader is equipped with power armor.

10 - Lynn Pier Parking Patking lot, you won’t find here nothing interesting.

Fallout 4 - Sektor 3: Salem

Only a few insects.

11 - Kingsport Lightouse Lightouse occupied by a Children of Atom.

you could go there to fight for their valuable weapons.

PC

Also there’s a safe in the house.

12 - Crater House Another base of Children of Atom.

you’re free to find here Wasteland Survival Guide.

PC

13 - Museum of Witchcraft This location is only connected with the quest The Devil’s Due.

Inside is a powerfull Deathclaw.

14 - Sandy Coves Convalescent Home While you’ll be sighseeing, synths will make attack.

PC

it’s possible for you to find here a lot of meds.

15 - Salem Salem it’s a small town.

Only one person lives here - Barney Rook.

PC

Most of the buildings are not available to get into and the rest doesn’t contain nothing interesting.

A lot of Mirelurks spawns here.

Also you might find here a Guns & Bullets magazine.

PC

17 - Coastal Cottage Builiding is guarded only by one bandit.

After killing him you’re able to turn this location into your settlement.

18 - Mahkra Fishpacking It’s an old factory.

PC

Now it’s a home for many synths.

Also there’s one leader, which have good equipment.

20 - Libertalia This ship is a one of bandits' main base.

PC

Beside of many pretty strong enemies, you might find here a lot of safes in boats.

It’s a good place to get a lot of ammo and grenades.

21 - Nahant Wharf It’s an entrance into Libertalia - half-drowned ship, bandits' base.

PC

22 - Nahant Sheriff’s Department This destroyed building is used in a few quests.

Sometimes you’ve got the option to fight here with dogs or supermutants.

23 - Croup Manor Small house full of ghuls.

PlayStation

There’s a little riddle with two keys to get to the basement.

24 - Nahant Chapel Only a trunk in this building, on the upper floor.

In Lab beside Mirelurks there’s a master-locked chest and safe.

Xbox

The map above shows the sector III territory - Salem.

It is definitely not a territory that you would like to explore early in the game.

This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Game Studios.

Fallout 4

All logos and images are copyrighted by their respective owners.